Friday, June 1, 2018

Memoir of Elias



                                                                                                 Memoir of Elias 


A loud thud is audible in Whitemarsh Estate as a middle-aged man collapses on the floor of his bedroom, nowhere near his bed. He is shortly awoken by the sound of gears turning and a large bell softly clanging in the distance, the astrological clock atop the Eothan church signals it’s 3 in the morning. The man looks at his hands confused for a moment, almost surprised he still has hands, then to the open door of his room. No servant was awake to hear him fall. He quickly throws off the drowsiness and closing the door proceeds to the library, lantern in hand, with surprising fervor for someone who just collapsed or should be sleeping. He seemed to be driven by something that felt almost greater than himself. He quickly grabbed a couple of quills, parchment and inkwells and went back to his room, taking care that he doesn’t wake any of the residents of the estate. He sets the oil lamp on the side of his desk with the fire set to a low burn so it’s not visible from under the door. “I don’t have much time, what must be written should be bare-bones, I’m counting on imagination not working at its best today…”. He sits down, folds open the parchment and begins writing.


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Esteemed reader, you are about to read a fragment of the memoirs of Lord Elias of Whitemarsh.

I have decided to share these scraps of thought and paper with you in order to clear the air, now and for future generations, about the acts committed by my brother Arwal at the battle of Goddamer Fields. Despite being part of the lower nobility, with the opinions of the common folk and slum-dwellers being of rare interest to me, I am utterly outraged at the tarnishing of my house’s fair name throughout the realm. Stories are that a massive barbarian horde from the eastlands ambushed the war-weary regiment, of which Arwal was part of, attracted probably by the overburdening of spoils of war. Now, seeing as not even a single miserable soul survived, accounts differ on what exactly happened there but there is a general consensus among both the nobility and the peasant folk that Arwal’s incompetence or unpreparedness led to the massacre there. It must be mentioned that it was impossible to even go back to Goddamer Fields and retrieve bodies or look for clues, not only out of fear of another barbarian incursion, but because the location itself after the battle resembled a used oven or a blacksmith’s burnt-out forge. The very air was blackened with soot, it was a charred graveyard with corpses turned to dust, as if the devil himself had subjected the regiment to his torments. Obviously a superstition, but that doesn’t dissuade the same people who badmouth my house from claiming that they can still hear souls howling at night from 3 villages away.

By this point you are probably asking how a man of reason and factual evidence shall recount the tale of my brother if there are no witnesses and neither I nor anyone articulate enough to provide the answers we seek are willing to go investigate the site itself. I have recently been convinced by my beloved daughter Lorraine to seek otherworldly help. I am not going to be a hypocrite and besmirch my own family in my writings, but what Lorraine lacks in pragmatism she makes up in the ability to persuade people(myself included) to at least bend an ear to her advice. My daughter advised me of the presence of some sort of travelling magician who, on occasion aids the villagers with tinctures and sage advice. I let people believe what they want, be it the teachings of the Monks of Eoth the Creator or advice from some magician, they’re both equally ridiculous in my eyes. Thanks to the current situation though for all the wisdom of Eoth’s clergy they do not possess any ability in divination, something this magician is supposed to have in such quantity that he’s giving it out for some eggs and a gallon of milk.

The visit was arranged in a subtle manner, so that the absence of the few people going wouldn’t be noticed. The group was comprised of myself, Lorraine, our caravan driver Florence and Ser Myndril of the Bent Blade. I have asked my companions to forego the gaudy clothing associated with meetings of the high-ranking, only Ser Myndril insisted to bring along at least some armor and his exotic weapon for which he got his title. Red light enveloped everyone as we stepped out of the estate, the sun was already kneeling on the horizon giving out its last rays for the day. The wind was howling something fierce as if a storm was brewing in the distance. With the days being so short this time of year and the weather, one could almost be forgiven for thinking about dark magic and howling souls and all that hogwash. We arrived at the unceremoniously named tavern “The Boar’s Bollocks” outside of which an eye-jarringly colored caravan was parked.

Swampwater greens mixed with washed out reds and yellows intertwined on the caravan’s walls, curved carvings on the side and roof with bells and strips of cloth hanging from them at random. In stark contrast to the haphazard paintjob and ornamentation the door was elaborately carved with various animal motifs - a cat standing on a bullfrog and an eyeless raven, wings spread, atop the cat’s head. The image almost seemed to be a mockery of the Eothan’s holy symbol(for the foreigners to the faith it can be described as a carved pillar with 3 outstretched arms holding diamonds skywards and horizontally) , but possibly placed there with the intent of inspiring some kind of reverence in the visitors. Ser Myndril entered first, followed by myself and Lorraine. An intense smell of herbs, a combination of burnt, dried and boiled was in the air. One could be thankful for that since there were various bits of animal bone, small splatters of blood and what looked like entrails thrown close to the door which surely would have had quite the unpleasant odor. Shelves and small pots lined the caravan walls with a small bed, an even smaller chair and a table being cramped up together in the back. For all the wisdom of this so-called soothsayer there wasn’t a single book on any of the shelves. The other random baubles that filled them weren’t of any particular interest to my person. Why anyone would keep such a large assortment of beads, animal skulls, fetishes, colorful yarns of wool and string in such a small home is beyond me. It’s as if this magician’s living quarters were designed to be the opposite of utilitarian. Laying on the bed in the back was a woman of an age that I could not place, physically she didn’t seem older than 40 or so winters but her lethargy in noticing us and her difficulty in movement more resembled a hag of 90 winters. Ser Myndril nearly lost his patience as the woman finally decided to open her mouth and speak to us. Her voice added to the mystery of her age as it was as spry and crystalline as a child’s who has never had a hardship in her life. She did not mind the intrusion, recognizing Lorraine as if they were old friends and welcoming us to her humble abode. My daughter took Ser Myndril by the arm and dragged him out of the caravan, all the while smiling back to the woman. It’s clear that she has been here numerous times, which could have caused quite a ruckus with the nobility worshipping Eoth, but I have to give her credit for her care and subtlety. Resolving her affairs without damaging the family’s name, something I was so desperately trying to redeem by embarking on this ridiculous quest. The witch stands up and presents herself as Ularaja, she claims to know why I am here - as all witches and soothsayers do. Standing as she was I managed to take a closer look at the curious being that I found myself alone in a room with.

- I shall make a disclaimer before I write further so as to dissuade the lust-drunken reader from wrongly interpreting what I am about to say. You may or may not know that my beautiful wife, the lady Dominica has died during the birth of Lorraine. One could easily interpret the following lines as the carnal desire of a widowed man for a witch, but by my honor I would not taint my heart with such foul stirrings. -

Ularaja was a woman that, despite her mysterious age, had a body that could put even the most expensive whores of Whitemarsh to shame, and she wasn’t trying to hide it one bit. Her garishly-colored gown being a poor veil (possibly so intended) to her voluptuous shapes as one could easily see most of the traits of womanhood beyond it. Most interestingly this entrancing and almost alluring physique was dotted by so many scars and stab wounds that you’d think she survived countless battles. She has somehow tried to mask them by carving further into her skin, the stab wounds being like stars in a spiralling constellation of scars. The sight was both grotesque and masterfully artistic, the scarified spirals and twists as if guiding your eyes from her neck to her breasts, to her long and shapely legs and nether regions. Going through this maze of hardened skin you could at times see needles of bone, as if it was holding her entire skin together as a dress for the soul. As much as a lesser man would be mesmerized by her shapes, her face was the crowning jewel to the oddity. Her hair looked like a magpie just nested in it, a tangled mess with bits and pieces of jewelry forgotten about it. Beyond the very meaty lips and chiseled nose were a pair of eyes that somehow worried me more than the scars on her body. One of them was an icy pale blue with a very small black dot in the middle that seemed to look through you instead of at you, the left eye was a hazelnut brown with a sort of joyful drunkenness about it. Had both eyes been the same one would assume she would propose all sorts of lewd and dishonorable activities for a man of my status.

In the time that I spent being simultaneously horrified and intrigued by her physical aspects, she took the time to claim to be horrified and intrigued by my visit. She told me something about the reawakening of old magic, avatars of fire and rage and the spirits of the dead. Without even allowing me to speak she insisted on us having a seance, the woman never once mentioned my brother nor allowed me to interject as she was almost caught up in a trance, the only eye never letting go of my figure was the icy orb in her right socket sending chills down my spine. As her ravings subsided Ularaja grabbed a pot and took it outside where we were met by Lorraine and Ser Myndril. The knight looked a bit out of breath, having prepared a circle of 4 stumps around a firepit outside as he was instructed by my daughter. I was starting to worry that she knew a bit too much about this little ritual she has brought me to. Our carriage driver was nowhere in sight, that lout Florence must be drinking himself silly inside the nearby tavern. Lorraine had already negotiated a price for the witch’s services, a basket of peaches from the estate’s orchard. I honestly wish she would have just taken some coins, those peaches were some of the juiciest the orchard has produced the last years, it was a shame to give them away. Although I did manage to understand her dislike for currency, given her looks she would probably be stoned or worse would she approach any civilized marketplace. The witch placed the pot over the now-burning fire pit and poured what looked to be water inside of it, she then went back into her home with Lorraine and the basket of peaches. Ser Myndril and I sat down on the stumps, the flickering fire before us piercing the fresh nightfall’s darkness with tones of yellow and orange. The wind started blowing something fierce again, but the fire didn’t seem to be affected. I was starting to get worried. Being autumn the leafless trees at the edge of the forest surrounding us looked menacing and we were a couple of good strides from the tavern if anything were to happen. The knight seemed uneasy as well, grasping the hilt of his double-bladed weapon that was now sitting between his legs. “My lord…” he said “what do you think can be gained out of this? This odd woman might be a barbarian herself from how she presents herself, and this circle at the edge of the woods is a perfect spot for cutthroats and brigands to leap out and rob us blind, or worse. If anyone makes a move my blade will find their throat”. I shared his worry, but silenced him, advising that if my daughter has survived supposed multiple visits to this woman we should have nothing to fear - especially with such a skilled warrior as yourself on our side. Confidence flowed strongly in my voice as I spoke those words, Ser Myndril was an absolute monster on the battlefield. He’s managed to best 3 other knights, at once no less, with that odd weapon of his at the tournament where I first met him. He grunted unimpressed by the compliment and reached for his philter of spirits, unfortunately for him it was completely dry. I’ve never seen anyone wielding something like that before, a blade shaped like two opposing crescent moons with a prolonged hilt in the middle, perfectly balanced - yet weighed in such a way that a strong strike could pierce armor and not bend or break the weapon...or at least no armor he’s faced managed to do so. The craftsmanship on it looked otherwordly, the sides of the crescent moons being decorated with metal filigree to the degree that it looks to be the work of someone who creates jewelry and ornaments instead of weapons made for combat.

The water was already boiling by the time Lorraine and Ularaja came out of the caravan. Both their faces were painted with some kind of colored dyes of blue and white. The witch handed a small bowl of white powder to myself and blue to Ser Myndril and told us to smother our faces with them so that we would be protected from the spirits during the ritual. As accepting as I am I was starting to be disappointed that my daughter would stoop to such base magicks that may not even work, I would need to have a serious talk to her about this once this ordeal was over. I was half-expecting palm-reading or looking into a magic ball or reading chicken liver or whatever these half-baked sorcerers usually conjure up for excuses for divination. After some protest I painted my face with the white powder, looking as if I had fallen into the granary. Ser Myndril on the other hand gruffed and barely applied some under his eyesockets as if to look even more menacing in the firelight. It is understandable that he didn’t want to dab his face in it, seeing him with a blue beard would have probably caused me and my daughter to laugh ourselves to death and then the seance would have been about us. Once this ridiculousness with the face painting was over the witch poured an unidentified liquid into the boiling pot of water, added a handful of ashes and some plants and mushrooms.

Steam quickly started to rise from the pot as the ingredients mixed with the water and the four of us, sitting on stumps were quickly enveloped by a damp mist. It took only moments for us to breathe it in that we were feeling boot drunk. Ser Myndril jumped to his feet alarmed, crescent moons in hand, but was unbalanced so hard by the drunkening mist that he fell ass first on the ground. The witch snapped at him and told him to sit down and listen, that the spirits would join us soon. My Lorraine wasn’t looking worried at all, as if the mist, the sensation of drunkenness, the potential dangers in the forest or of the witch were posing no threat to her at all. I don’t think I’ve even seen priestesses of Eoth being at such peace with themselves. It was a pleasure to see her like that, she somehow always felt so uncomfortable in the estate or in the temple...but she feels happy here in the wilderness? Part of me is saying that this is no way to act for a lady of the court, the daughter of a noble, one who at least makes lip-service to Eoth. I’ve never much thought about it before, but I do remember rumors that my dear Dominica - her mother, was found abandoned by the lord of the land on a hunting trip and adopted her because of her striking beauty. Could it be that there’s something in her blood to atune her to...barbarisms such as this? Are those emerald eyes and golden hair hiding a wild lineage? Of course not, it can’t be, she was raised at court since she was a child…

***************************************************************

The pen trails off and it looks like the man is struggling with himself. “No, I said bare essentials! I don’t care about your wife, or your knight, or the witch or anyone at the seance! I want to hear about the beast! Focus you old fool!” The man falls off his chair with another loud thud, smashing an inkwell in the process. After writing on the floor for a couple of minutes he hears a knock on the door. “Master Elias? Are you all right? Do you need me to call a physician?”. After gritting his teeth and coming back as if from massive pain he answers “No, don’t worry, just had a bit too much rum last evening, you’ll need to work extra on my chamberpot in the morning though.” “Pardon for my inquiry master” the servant apologizes and footsteps can be heard going away from the door. Elias gets up and sits back on the stool, no longer fighting whatever inner demon had possessed him before. He completely disregards the fallen inkwell that was now soaking his carpet with dark fluid, just grabs the water pitcher next to his bed and takes a deep gulp before opening another parchment and getting back to writing. The clocktower can be heard again, it’s 4:45 but no dawn in sight. “I must hurry, this needs to be finished tonight, but these hands feel like they’re at the end of their strength.”

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…And there we were, faces all dyed in various colors, sitting drunkenly around this large firepit. The witch Ularaja started chanting in a language completely unknown to me as she slowly stood up one hand raised to the sky and the other lowered against the pot on the fire. -The text trails off into scribbles of cuneiform runes and snaking symbols- As the ritual intensified we could all feel weighed down by something heavy, but it wasn’t the fog’s intoxicating effects setting in...it was a vision forming, one that we were all going to live together. I could feel the weight of a full-helm on my head and a half-plate with ringmail extensions on my chest. I clenched my fist as the shape of a spear held high started forming inside of it and a large red-painted shield tugged on my left arm, almost pulling me down as the straps were not tight enough. I could see Ser Myndril standing next to me in identical armor as well as the witch and Lorraine. An odd sight, I never thought I’d live the day to see women in battle garb, let alone my daughter. The laws of Whitemarsh strictly forbid women from entering military service. And then I saw him, my brother Arwal was riding past us on his chestnut mare, clad in some of the best plate our blacksmiths could forge and embellished with the symbols of our house, the wetlands willow. In one hand he held a large green flag with a white willow tree in the middle of it with visible roots sinking into the blue of the bottom of the flag, in his other hand he held a warhorn. He displayed our house’s symbol with pride, but passed us in some hurry and seemed to not recognize me. The rest of the vision materialized and it looked like we, and a large contingent of other soldiers were escorting wagons laden with everything you could think of - gold, wine, grains and something else...I took a closer look and there were barrel’s with the writing Eoth’s Fire on them. About 20 men behind us there were two peculiarly large covered wagons pulled by 6 oxen each instead of horses. My companions were following the line in silence, guided by the vision, but I couldn’t contain my curiosity. I didn’t know what Eoth’s Fire is or what was in those large wagons. The location, as much as the vision materialized of it, was unfamiliar to me, I didn’t know what to expect, what to do. Would we see Arwal’s actions from a distance? Or would we have to fight? Could we die in this vision? Or was this a trick to murder us and rob us as Ser Myndril theorized. I was gripped by panic but driven by curiosity. I broke rank and cracked open a barrel of Eoth’s Fire. I could hear shouting from the line, both from what looked to be a Sergeant and from Ularaja that I should get back in line, that I am endangering us all. I disregarded the phantasmal figure’s advice to stop and gazed upon the contents of the barrel. Inside I could only find what looked to me like ink, with an unusual smell and a rainbow sheen to it as the ghostly sun of the vision reflected on its surface.

A sharp sensation of physical pain filled my body the next instant as I could hear a thunderstorm of hooves and footsteps crashing down from the nearby hill, Arwal sounded his horn as loud as he could given the circumstance and dashed as fast as he could to the far back of the long line of wagons yelling “wake Garius and the Reverend, the barbarians are upon us!”. He completely disregarded the battle lines and left the sergeants to yell out the order for a shieldwall. Disgraceful! My brother would never do such a thing! And who is Garius and why would a sleeping man, of whatever statute be more important than the absolutely ridiculous amount of cargo we are protecting? I formed up with the rest of the ghostly gathering in a shieldwall and saw the barbarians yelling warcries and uttering profanity and blasphemy in a broken tongue. They held off the charge for a couple of seconds after seeing the wall of spears before them. My brother came back together with a small contingent of riders. He ordered the sergeants to hold the line, but not spread too thin. Keep 3 ranks of spears at all times, sacrifice wagons if needed but protect the covered ones at all cost. He then rode forward along the lines and entered the woods ahead which the vanguard of the caravan had already penetrated. It wasn’t long before the barbarian horde caught their breath, gathered courage and resumed their wild charge. They hit the first line with complete disregard to their own safety, trampling the dead bodies of their clansmen to strike at our spearmen while their cavalry charge completely smashed the battle line guarding the wine casks, thus separating the wall of spears. The Whitemarsh infantrymen drew their swords in response to the spears becoming useless at such close range and the backlines attempted a counter charge to relieve the near-dead first line and heavily pushed second line. You could see a similar tactic applied by the Thornwood, Rose Hill and Wolfrock troops with maces, flails, axes, whatever weapon the region was famed for. As the fighting intensified an old man in a robe scaled one of the wagons and raised up high a marble Eofix(the symbol of Eoth) staff and yelled at the top of his lungs “Eoth, creator of man, scourge the heretics with your divine might! Embolden our troops!”. Despite the numbers advantage of the barbarians my compatriots were suddenly emboldened, I could feel the strength of a hundred warriors course through my body, fear disappeared from the mind of my phantasmal avatar and I could almost feel that the sword would cut through solid stone if I would swing it now. What is this? Eoth’s teachings were written by mortal men, there is nothing divine about his texts as they only refer to civic and moral code, he can’t have such an effect on people, for if he would we should have conquered the land as far as the eye could see. This is just a perversion of reality, of course there would be magic in the visions of someone who considers herself a spellcaster. My awe was interrupted by the sounding of Arwal’s horn as him and his riders attempted to flank the barbarians from the side of the forest. A group of riders from the back of the caravan attempted to do the same, grinding them between two cavalry charges. The tide seemed to be turning in our favor when a volley of arrows skewered the Reverend with pinpoint accuracy. As his prayers turned to a gurgle of blood coming from his mouth everyone seemed to have lost their supernatural strength and the horror that was our fellow countrymen dying in droves around us returned. The pain of our wounds increased tenfold and the ranks started crumbling with despair and loss of morale. The sergeants were trying desperately to stop their soldiers from fleeing. The losses were too great on the frontlines. Arwal and his horsemen took out a chunk of the barbarian’s flank but their main line was slaughtering us like animals. When my brother returned to the lines I was hoping he would try to salvage some semblance of order or sound the retreat. Instead he did the unthinkable - he ordered the wagons with Eoth’s Fire to flee and the troops should defend them with their lives. It was an insane order given the situation, he was sending our countrymen to their deaths for some ink? The clanking of metal on metal was so loud that my senses were completely lost, I’ve lost sight of Ser Myndril, the witch and Lorraine. I feared for the worst and tried to retreat my spectral self. My legs were frozen in place just as my arms and my body were fighting by themselves up to this point. I’ve had little to no control over what I could do. I thought I could hear the rumbling of thunder from the two large covered carts, but it wasn’t thunder, no, it was living thunder. A massive set of armor, at least 3 men high smashed its way out of the cart, belching smoke from pipes on its back and wielding a large flaming mace. It looked impractical if not impossible to be worn by a man, what giant could wear such a thing? And the mace? How was it flaming without burning out? Time seemed to have slowed down as the massive armor slammed into the barbarians, throwing handfuls of them aside with each swing of its mace and fist. The men broke, even as the metal monstrosity was making easy work of the still blood-crazed savages. Another hail of arrows hit us as we started fleeing, one of them caught Arwal in the left eye - he looked to have died falling off his horse. As the armor was smashing at the barbarians it managed to wreck the carts of Eoth’s Fire. The black liquid spilled all over the battlefield and even those attempting to run got covered in it. As the flaming mace of the animated armor smashed its burning mace into the liquid-drenched ground everyone - barbarian and Eothan alike caught fire. Some managed to escape and were heading toward the wood for shelter. The last thing I saw was a great pillar of fire from the sky followed by the roar of a mighty beast. The pillar created a wall of flames to cut off any stragglers trying to run. The last thing I heard was a very loud hiss, as if a blacksmith was cooling something and a lot of steam was vented, followed by a deafening bang and indescribable pain across my entire body.

The next moment I was back in front of the witch’s home. Everyone was laid on their back on the ground next to the stumps as we were getting back to our senses. Ser Myndril jumped up and nearly sliced Ularaja in twain with his crescent moon-blades, but I ordered him to stand down. The witch was gasping for air, she was amazed at what she saw and bade us leave as quickly as she could since she has work to do for the rest of the evening. I couldn’t wait to leave the place and even Lorraine was in shock after the experience, this clearly was something she has never lived through before, despite visiting the witch numerous times. I would make sure to inform the Eothan Eclesiarch in Whitemarsh of this spiritual menace who taints the souls of men. I am no believer of Eoth, but I would sleep better at night knowing that there isn’t anyone practicing such foul sorcery so close to my estate. I got what I came for, my brother fought honorably, although the circumstances on his death raise questions that I would need to inquire about. Who is Garius and why is Eoth’s Fire so important all of a sudden? I need to ask my scribe to write all these down for me and send it to King Harold IX in the capital.

****************************************************************************



The quill trails off the paper as Elias faints one final time, this time remaining asleep. A gloved hand reaches out for the scrolls the man has just written and rolls them up. “It’s almost sunrise, I need to get out of here before the servants come and check on their master. I got lucky I got here before he notified the Eothans of his little trip. I forsee a bad ending for anyone who’s willing to talk about failed military technology endorsed by the leading faith. You’re supposed to be a pragmatic man Elias, use your head before you lose it to ravings about magic and machinery.”. The mysterious figure disappears with the scrolls into the ether.



Moments later the servants enter the room to check on their master’s health after tonight’s constant thumping. They’re surprised to see Elias of Whitemarsh still asleep on the desk, quill in hand.


-whispering- “ How could this be? The master doesn’t know how to write! Has he been taking lessons from the scribe during the night? Odd…”



-whispering- “Leave him there Ivan, he must have sleepwalked or dreamed funny, he doesn’t even have parchment. Best just forget about it, now let’s go tend to the lady Lorraine - she’s been sick for the past week ever since she came back with the master that night.”

Sunday, May 13, 2018

Fortress Siege Game 3 - Harlequins vs Tyranids





Mission - Maelstrom of War: Tactical Escalation, Eternal War: Scorched Earth
Deployment type: Dawn of War
Point Limit: 2000
Lists - from team  "Arata-mi Tatele"(do we even need a translation for this?) 

Deployment: 
Holy smokes this was going to be one tough nut to crack. This was the first game I was chosen as a defender and the opposing team threw a swarm of tyranids with some really nasty heavy support in the form of Carnifexes and flying Hive Tyrants my way. Thankfully there would be no turn 1 tyrant drop near my deployment thanks to the FAQ, but the fact that he had so many things in deepstrike made it very difficult for me to deploy favorably with such a small number of drops. I spread out as best I could and hoped for the best.


Tyranids turn 1:


 I didn't even blink properly and the swarm was upon me. Most of the Genestealers moved up with their 3d6 advance move together with the Broodlord and the Venomthropes. The three tyrants came down from deepstrike in his deployment zone to completely take over one side of the table, despite not being in range to shoot anything turn 1. My bikes took a heavy beating turn 1 from the swarm of genestealers, with only 2 staying alive, one barely limping on one wound. Given the absolute ridiculous number of attacks I should count myself lucky. The heavy venom canons from the Carnifexes proved to be my bane though, already removing half the HP off of a Starweaver and wounding the Wraithknight.

Harlequins turn 1:
Okay, counter-punch time. I had to completely abandon my left side of the table, except the brave Archon in the ruins, because those 3 Hive Tyrants would ruin everything's day the following turn. I fell back with the jetbikes, dropped the raider in my deployment zone and moved forward on my right side with my entire army. I managed to inflict a good amount of damage on the two genestealer blobs but the Broodlord rolled well and survived. My plan was to take control of the mid-right side of the table and limit my opponent's field of action to the right side as much as possible. Leaving the Archon and Voidweaver there as targets for slay the warlord and an easy killpoint/objective.


Tyranids turn 2:
The Swarm was thinned but the big brutes were far from out of firepower. Carnifexes killed 1 Starweaver and made a number on the Wraithknight, degrading him. Rippers drop on my backline objective and the three Tyrants take the bait and murder the Voidweaver mercilessly, still staying on the right side of the table. The brave Solitaire who opened the path for the rest of my army to the Broodlord dies to its huge claws - not even its high invuln save helped against the large number of multi-damage attacks. The Archon is still alive behind LOS-blocking terrain.

Harlequins turn 2:
The Broodlord was still alive and I had to deal with all the Carnifexes else I would be shot to pieces next turn. Enhanced senses and the 3 damage venom canon is brutal against my army, possibly even more so than a 1d6 weapon damage. Fusion fails to kill the leftmost carnifex, me rolling abysmally on the hit roll. The broodlord dies but I have an exposed troupe master now, ready to eat a smattering of brainleech worms from the middle Carnifex. Wraithknight multi-charges the squad of 2 carnifexes close to the Neurothrope and manages to tie them up. Disaster strikes when in a vain attempt to take the last wound off the left Carni with a vehicle charge my vehicle is destroyed by its gigantic claws, leaving the Troupe and Master to fend for themselves. I spread out as much as possible to cap objectives.


Tyranids turn 3:
Flyrants continue their domination of the right side. Smites are thrown, hit the Wraithknight and the Archon. The drukhari leader is slain on objective 2, which the tyranids now gain. The carnifex murders the troupe in the ruins. Hero Skyweaver jetbike on 1 wounds still holds objective 5. I have no more units I can sacrifice to appease the tyrants, so I'm bracing for the next turn.



Harlequins turn 3:
I think I lost track of the turns here with the pictures since I was a bit too invested in the game at this point. Needless to say at this point I'm struggling to kill the Carnifexes who are so lucky they keep surviving on one wound. The fact that the Carnies are tied in combat makes them less effective but still scary. Wraithknight is doing a decent job at herding them. The remainder of the small swarm is ousted. Now it's only the big boys on the field.  Cegorach save us!



Tyranids turn 4:
Flyrants swoop in and attack the raider. Lightning fast reflexes saves the day, together with some godly invul rolls it only takes 4 wounds. Nothing much else dies this turn.



Conclusion:
There were two more turns in this game and honestly it was a race against the clock. If the game would have prolonged itself even more I would have died to the Flyrants. Wraithknight manages to kill one. The Flyrants kill my troupe and a tug-of-war starts for the objective previously held by it. Sheer speed allowed me to grab objectives for both Eternal War and Maelstrom but it was a butt-clenching race to the end. On the final turn I was hoping to secure a lead with Slay the Warlord but the Neurothrope survived with some good saves of its own. Final Score 11-9 for the Tyranids. Well played to the hive-mind on this one. Tyrants are awfully scary despite the nerf in the FAQ, expect to still see 3 of them around in Tyranid lists.








Fortress Siege Game 2 - Harlequins vs Ultramarines

Mission - Maelstrom of War: Deadlock, Eternal War: ETC Resupply Drop
Deployment type: Vanguard Strike
Point Limit: 2000
Lists - from team "Vomiting Bloodsnails" 




The Deployment:
This time we are facing yet another castle army with rerolls to hell and back. I spread out the objectives as much as I could to deny my opponent maelstrom point. He only had 2 squads of scouts that would become priority targets for me to eliminate early on, as a turn 1 charge against Guilliman's gunline was not achievable. Same strategy as before - Archon hiding inside a LOS-blocking building, with the rest of the army having a balanced deployment. Raider uses Screaming Jets and is in deepstrike again. My opponent bunkers down most of his army in a ruin together with Guilliman and infiltrates the scouts in the middle ruin of the table to grab the 2 objectives.


Harlequins turn 1:
I advance one Skyweaver and the Voidweaver to capture far-off objectives. The rest of the army clumps up in the middle to deal with the scouts. After shooting and charges the 2 squads of scouts die. The Wraithknight yet again is set up as a big and juicy target for all those rerolling lascannon shots.



Ultramarines turn 1:

With his scouts now dead my opponent goes all-in on the plan to table me. Wraithknight is completely shot to pieces on the first turn and the bikes get a good pounding as well. Vehicles remain mostly untouched.



Harlequins turn 2:
Solitaire disembarks and blitzes to eliminate the marines on the ground floor. All my other vehicles come in and with open topped shoot the Centurion Devastators, which were the meat & potatoes of his army. Having 2+ in cover proved a tough nut to crack even for fusion pistols, but with the help of the raider only one centurion was left. Scoring maelstrom objectives with the Voidweaver and Archon.


Ultramarines turn 2:
The Raider gets shot and damaged and my other vehicles start suffering damage from the few remaining troops my opponent still has. Guilliman decides to join the party and start murdering things with the Emperor's sword. Takes out an entire weaver and the Troupe inside single-handedly.

Harlequins turn 3:
Lascannon predator is melted by the fusion pistols. Troupe and solitaire start working on the support characters left at the bottom of the building, unsuccessfully mind you - that primaris Ancient, Librarian and Apothecary proved redoubtable foes. The fact that he cast Null Zone on his first turn was the reason I couldn't go ham on them with the solitaire before and now my rolls were failing me horribly.

Ultramarines turn 3:
Guilliman is a one-man army and starts destroying vehicles, troupes, characters, the Solitaire all on his own. I am left with barely anything I dedicated to destroying his fortified position. The raider is left crippled, but I am still leading on maelstrom.

Harlequins turn 4:


As much as I hate the idea, I'm starting to sacrificial-pawn units to Guilliman while spreading out the vehicles as much as I can to get out of the Primarch's range. I'm still ahead on maelstrom points but my opponent had a lucky draw and wasn't in a massive disadvantage as in my last game. Archon has to crawl out of cover to get a maelstrom objective.

Ultramarines turn 4:
The Ultramarine fortified position is now barren, but Guilliman managed to murder all the kabalites and destroy another Starweaver just by shooting it. At this point my opponent decides to make a beeline towards my Archon to get Slay the Warlord. He knew I couldn't table him with what I still had so this was his chance to get some points.

Conclusion:
The final turns were just more of the same. Guilliman going janitor on my flyers while running to get to my Archon. The "epic" duel from the final turn left the"Avenging Bean-counter" empty-handed because despite receiving 2 mortal wounds from The Emperor's Sword, my Archon's shadow-field deflected every regular blow. The game ended 14-6 for the Harlequins. It was an entertaining, beer-fueled game, and in fact the ONLY game in the entire tournament where my opponent scored points and wasn't tabled. I think that says something about the "punch" my list had, but still - made the most of what I had and pulled out a win for my team.


Saturday, May 12, 2018

Fortress Siege Game 1 - Harlequins vs Astra Militarum




Mission - Maelstrom of War: Contact Lost, Eternal War: Frontline Warfare
Deployment type: Spearhead Assault
Point Limit: 2000
Lists - from team "The Soup" 




The Deployment:

I had some minor nerves going into this game, seeing what my opponent brought and the massive size difference of the armies model-wise. Nonetheless I decided to keep as cool a head as possible.
Due to the FAQ I was no longer worried about a potential turn 1 tempestus drop so I positioned as best I could on the objectives to try and get an early malestrom lead starting turn 2. The brave Archon camps behind a rock on the lower right side. Wraithknight posted in front to look threatening, flanked by jetbikes and transports.  The raider used Screaming jets to be set up in deepstrike. In my mind the lack of -1 to hit and lower invulnerable save made it a more brittle piece that needed protection in case of a seize and there were too many lascannons on the field to feel comfortable about letting it on the ground.



My opponent created a veritable fortress on his side of the field, castling up his units as best as he could and filling any gaps so that my dancers of death couldn't slip in to wreak havoc. Sentinels with heavy flamers and Tempestus Scions would supposedly provide mobility to his static gunline.



Harlequins turn 1:
The +1 to the roll-off helped me get first turn and my opponent failed to seize. I opted for a cautious advance of my forces - excepting the Wraithknight and the jetbikes. I tried moving the 3 Skyweavers to look the least threatening they can, expecting to go in hard turn 2. It was a gamble, trying to bait the opponent into ignoring a good chunk of the harlequin's protection but one that paid off. Wraithknight Charges the sentinel and a heavy weapon team, combined shuriken fire from the voidweaver and bikes kills a second sentinel. The rest of the shuricannons get scattered among the guard squads out in the open to which they had range, trying to cause morale issues - with little success since there were 3 Ordo Xenos Inquisitors  making sure no filthy hive-scum would flee this battle!



Astra Militarum turn 1:


The gamble paid off! In the above photo we can see the Lord-General measuring a dropzone for his Tempestus force to come in and give the towering Wraith-construct a greeting with copious amounts of overcharged plasma. The Sentinel move up to the Starweaver so as to set it ablaze with its heavy flamer. The entire guard gunline hunkers down and receivers orders to TAKE AIM, thanks to them being Cadians - they get to reroll everything to hit. Who needs Guilliman, right? One crucial mistake I made on my opponent's turn was not using Agents of Vect to counter "Overlapping fields of fire". If that stratagem would have failed the Wraithknight may have had 1-2 wounds left to be an annoyance. Alas, this was my first game against Astra Militarum this new edition so my unfamiliarity with the matchup was showing. The bikes take a pounding and lose 2 members, even with the stratagem to improve their invulnerables and the Wraithknight goes down to the onslaught of shots - even the humble lasgun scoring some wounds.

Harlequins turn 2: 

The gloves were off now. I had to go in as hard as I could this turn or risk getting obliterated by return fire on his next turn. I disembarked the green weaver, blitzed the solitaire and advanced the troupe inside. There were no vehicles I could reliable use their fusion-pistols on and the guardsmen would fall like chaff  to their Harlequin's Embraces. The raider, filled to the brim with Kabalites smashed down on the battlefield to deliver a poisonous payload to the Tempestus Scions. Before retreating the red-weaver to capture an objective I disembarked the troupe to try and tie-up the artillery. The troupe couldn't get to the artillery proper, but the master - The Red Swan - dived over what remained of the artillery defenders with a flourish. The manticore was still a threat so I charged it with the 2 remaining skyweavers, but alas one perished from overwatch. The blitzing solitaire decapitated an Astropath and an Inquisitor.





Astra Militarum Turn 2:
Despite my valiant attempt to lock as much of the guard in combat on my previous round, this Lord General knew how to whip his men into shape even after falling back. Most of the infantry squads received the order to get back into the fight so I would start eating piles of mortar and lasgun fire.
Thankfully the artillery was silenced for the time but my opponent had a nasty surprise for the Solitaire - an Ogrynn Bodyguard with the Deathmask of Ollanius. A nigh-indestructible beatstick who gave the Solitaire a solid beating, barely leaving him alive. My vehicles managed to weather the storm thanks to their natural -1 to hit and I used Lightning Reflexes on the raider to boost it as well. The guard player started faltering after this turn. Not managing to kill my troupe master tying up his artillery and not inflicting enough damage on the vehicles to deny me board presence.



Harlequins turn 3:
This was my opportunity to seal the game, I had a large lead in maelstrom points and kill points that I wanted to solidify as much as possible. By this point I had too few fusion pistols on the board to be able to contend with the artillery pieces and the Voidweaver was nowhere near it to start pinging it with haywire. On this turn I wanted to clear out most of the infantry, especially the mortar teams, while I still had infantry of my own on the field. The lone Troupe Master was still doing an admirable job holding down that flank.  I attempted to slay the warlord with the Solitaire - but I failed, my opponent getting a good roll on his refractor field saves.



Conclusions:

The final two rounds of the game were played at a very brisk pace since we were getting close to the clock, and my opponent knew he couldn't catch up on the victory point lead I had amassed with what he had left and he didn't see the chance to table me in one or two rounds. Solitaire died, Troupe master died, and the last remaining troupe I had on the table also died from the return fire from the guard but it was a retreating volley already. The game ended 18-2 for the Harlequins. This game gave me a large morale boost for the rest of the tournament. I have faced a guard list that outnumbered me greatly and had a shocking amount of firepower and I somehow managed to weather the storm, play for objective and keep his field as busy as I could with my units. The raider filled with kabalites, a disintegrator cannon and a shredder helped immensely against the hordes of guardsmen and would be a key piece in the games to come.





Fortress Siege III - Preamble and lists.



Greetings and well met readers. Long time no see.

I have recently participated in a sizable Warhammer 40k tournament in Oradea by the name of Fortress Siege 3. First and foremost I would like to congratulate my friend Remus for putting the event together and gathering 40k players from all walks of life to come join at this great event - with a healthy mix of people from Cluj, Timisoara, two teams from Hungary and a good representation of the local color as well.

Rules wise it was a team-tournament with 4-man teams following roughly ETC rules together with the new FAQ that just came out. The one visible exception to the FAQ was the fact that the rule of 3 was not enforced(as will be seen in the lists below). Truth be told I was curious as to how a team tournament would work, not having followed the competitive scene very attentively of late. That and the fact that I have only played 2 other ETC scoring games so far have caused me to be a bit apprehensive at first about my performance but it was a good time in the end. As I was about to find out the pairings went as such - two defenders(which could chose their tables) were presented by each captain, for those defenders the captains had a choice of a pair of attackers which could theoretically counter the defenders or offer potentially good match-ups. This turned out to be crucial as we would find out in the first rounds. Being a defender usually meant being put with your back against the wall when it came to counters and games becoming potentially very fast 0-20 affairs, thankfully though my captain deigned that my swift harlequins would be better suited to fill the role of attacker and I was only cast as the defender once. I will go into more details about the ETC scoring in the battle reports.

Rules and organization aside I want to stress some VERY IMPORTANT things that I learned from this experience as someone who is very green in the tournament scene. Always bring a large tray to a tournament. It may not sound like much but when you're moving your army from table to table, deploying from deepstrike or even removing slain models so as to not clutter the board or spend valuable time putting them back in the case you need a tray. Second I would advise everyone going to a large event to pack some glue with them. Both plastic-glue and superglue. Plastic soldiers can break during travel, during battle or even during *gasp* deployment. My blood froze for a second when I heard the necron player's tray of models crash down onto the floor. A number of the wraiths didn't wraith-form fast enough and broke pretty badly. The Avenging Son himself had some issues with his armor as well - plastic-glue was there to mend it quickly. Third, but this should be self-explanatory: bring your codex! It can be hard to keep track of all the details during a game, especially if you haven't played some units or stratagems in a while. Having a codex would have saved me some headache.

Enough of the exposition, the audience is getting bored!

Without further ado - I present to you the lists of the participating teams. Needless to say yours truly was part of  "The Good Imperial Clowns".


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ TEAM: Arată-mi Țâţele
+ PLAYER 1 CAPTAIN: Nándor “Hundead” Pál
+ ARMY FACTION: Necrons
+ TOTAL COMMAND POINTS: 9 CP
+ TOTAL ARMY POINTS: 1997 pts
+ ARMY FACTIONS USED: Necrons
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
== Battalion Detachment == Necrons – Sautekh

HQ 1 Overlord, Artefact (Sautekh): The Abyssal Staff (Replaces Staff of Light), Staff of Light, WARLORD (Hyperlogical Strategist)
HQ 2 Overlord, Warscythe
HQ 3 Overlord, Warscythe

Troop 1 10x Immortals, 10x Gauss Blaster
Troop 2 10x Immortals, 10x Tesla Carbine
Troop 3 10x Immortals, 10x Tesla Carbine

== Outrider Detachment == Necrons – Novokh

HQ 4 Illuminor Szeras

FA 1 9x Canoptek Scarabs
FA 2 9x Canoptek Scarabs
FA 3 6x Canoptek Wraiths

== Super-Heavy Auxiliary Detachment == Necrons – Mephrit

LoW 1 Tesseract Vault, Powers of the C’tan: Antimatter Meteor, Cosmic Fire, Seismic Assault, Time’s Arrow
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ TEAM: Arată-mi Țâţele
+ PLAYER 2: Cristi "helltrain696" Ionescu
+ ARMY FACTION: Chaos
+ TOTAL COMMAND POINTS: 12 CP
+ TOTAL ARMY POINTS: 2000 pts
+ ARMY FACTIONS USED: HERETIC ASTARTES
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
== Spearhead Detachment == HERETIC ASTARTES– Black Legion

HQ 1 Chaos Lord <Mark of Khorne>, Chainsword, Power sword

HS 1 Havocs <Mark of Slaanesh>, Aspiring Champion, Bolt pistol, Boltgun, 8x Havoc, 8x Bolt pistol, 4x Boltgun, 4x Missile launcher
HS 2 Havocs <Mark of Slaanesh>, Aspiring Champion, Bolt pistol, Boltgun, 8x Havoc, 8x Bolt pistol, 4x Boltgun, 4x Missile launcher
HS 3 Havocs <Mark of Slaanesh>, Aspiring Champion, Bolt pistol, Boltgun, 7x Havoc, 7x Bolt pistol, 3x Boltgun, 4x Missile launcher
HS 4 Havocs <Mark of Slaanesh>, Aspiring Champion, Bolt pistol, Boltgun, 8x Havoc, 8x Bolt pistol, 4x Boltgun, 4x Lascannon
HS 5 Havocs <Mark of Slaanesh>, Aspiring Champion, Bolt pistol, Boltgun, 8x Havoc, 8x Bolt pistol, 4x Boltgun, 4x Lascannon

== Vanguard Detachment == Chaos – Black Legion

HQ 2 Warpsmith <Mark of Khorne>, Bolt pistol, Flamer, Meltagun, Power axe

Elite 1 Helbrute <Mark of Tzeentch>, Missile launcher, Reaper autocannon
Elite 2 Helbrute <Mark of Khorne>, Missile launcher, Reaper autocannon
Elite 3 Helbrute <Mark of Slaanesh>, Missile launcher, Reaper autocannon

== Battalion Detachment == HERETIC ASTARTES– Black Legion

HQ 3 Abaddon the Despoiler, WARLORD (FIRST AMONGST TRAITORS)
HQ 4 Chaos Lord  <Mark of Khorne>, Chainsword, Power maul, Relic:The Eye of Night

Troop 1 9x Chaos Cultist w/ autopistol and brutal assault weapon <Mark of Khorne>, Cultist Champion, Brutal assault weapon and Autopistol
Troop 2 9x Chaos Cultist w/ autopistol and brutal assault weapon <Mark of Khorne>, Cultist Champion, Brutal assault weapon and Autopistol
Troop 3 9x Chaos Cultist w/ autopistol and brutal assault weapon <Mark of Khorne>, Cultist Champion, Brutal assault weapon and Autopistol

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ TEAM: Arată-mi Țâţele
+ PLAYER 3: Bogdan "Draechus" Suciu
+ ARMY FACTION: Tyranids
+ TOTAL COMMAND POINTS: 9 CP
+ TOTAL ARMY POINTS: 1999 pts
+ ARMY FACTIONS USED: Tyranids
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Spearhead Detachment == Tyranids – Jormungandr

HQ Hive Tyrant with Wings, Power: Psychic Scream, 2x Two Devourers with Brainleech Worms
HQ 2 Neurothrope, Power: Catalyst, WARLORD (Insidious Threat)

Troop 1 16x Termagants, 16x Fleshborer

HS 1 2x Carnifex, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Devourers with Brainleech Worms
HS 2 1x Carnifex, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Devourers with Brainleech Worms
HS 3 1x Carnifex, Enhanced Senses, Heavy Venom Cannon, Spore Cysts, Two Devourers with Brainleech Worms

== Battalion Detachment == Tyranids – Kraken

HQ 3 Broodlord, Psychic Power: The Horror
HQ 4 Hive Tyrant with Wings, Adrenal Glands, Monstrous Rending Claws, Power: Catalyst, Toxin Sacs, Two Devourers with Brainleech Worms
HQ 5 Hive Tyrant with Wings, Adrenal Glands, Artefact: Chameleonic Mutation, Monstrous Rending Claws, Power: Catalyst, Toxin Sacs, Two Devourers with Brainleech Worms

Troop 2 18x Genestealers: 4x Acid Maw, 18x Rending Claws
Troop 3 18x Genestealers: 4x Acid Maw, 18x Rending Claws 
Troop 4 3x Ripper Swarms

Elite 1 3x Venomthropes

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ TEAM: Arată-mi Țâţele
+ PLAYER 4: Horia "Stiglitz" Furcovici
+ ARMY FACTION: T’au Empire
+ TOTAL COMMAND POINTS: 15 CP
+ TOTAL ARMY POINTS: 2000 pts
+ ARMY FACTIONS USED: T’au Empire
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
== Brigade Detachment == T’au Empire - Bork'an Sept

HQ 1 Cadre Fireblade, Markerlight, 2x MV4 Shield Drone
HQ 2 Commander in XV86 Coldstar Battlesuit, 2x Fusion blaster, Artefact: Plasma accelerator rifle (replaces 1 plasma rifle), Plasma rifle, Shield generator, WARLORD (Through Boldness, Victory)
HQ 3 Ethereal, Honour blade, 2x MV4 Shield Drone

Troop 1 10x Kroot Carnivores
Troop 2 11x Kroot Carnivores
Troop 3 11x Kroot Carnivores
Troop 4 Fire Warrior Shas'ui, 9x Fire Warrior, 10x Pulse Rifle
Troop 5 Fire Warrior Shas'ui, 9x Fire Warrior, 10x Pulse Rifle
Troop 6 Fire Warrior Shas'ui, 9x Fire Warrior, 10x Pulse Rifle

Elite 1 Kroot Shaper, Kroot Rifle
Elite2 XV104 Riptide Battlesuit, 2x Smart missile system, Advanced targeting system, Heavy burst cannon
Elite 3 Stealth Shas'vre, 4x Stealth Shas'ui, 5x Advanced targeting system, 5x Burst cannon
Elite 4 XV95 Ghostkeel Battlesuit, 2x Fusion blaster, Fusion collider, 2x MV5 Stealth Drone, Shield generator, Target lock

FA 1 Pathfinder Shas'ui, 5x Pathfinder, 6x Markerlight; MV31 Pulse Accelerator Drone
FA 2 Pathfinder Shas'ui, 5x Pathfinder, 6x Markerlight; MV31 Pulse Accelerator Drone
FA 3 Pathfinder Shas'ui, 5x Pathfinder, 6x Markerlight; MV31 Pulse Accelerator Drone

HS 1 1x Broadside Shas'vre, 2x High-yield missile pod, 2x Smart missile system, Velocity tracker; 2x MV4 Shield Drone
HS 2 1x Broadside Shas'vre, 2x High-yield missile pod, 2x Smart missile system, Velocity tracker; 2x MV4 Shield Drone
HS 3 1x Broadside Shas'vre, 2x High-yield missile pod, 2x Smart missile system, Velocity tracker; 2x MV4 Shield Drone


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ TEAM: Birthammer
+ PLAYER 1 CAPTAIN: Bogdan Adrian "Todo" Todosiciuc - Captain
+ ARMY FACTION: Aeldari
+ TOTAL COMMAND POINTS: 10
+ TOTAL ARMY POINTS: 2000 pts
+ ARMY FACTIONS USED: Drukhari, Asuryani
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
==BATTALION DETACHMENT== – Drukhari: Kabal of the Black Heart, Cult of Strife

HQ 1 Archon, Venom Blade, The Helm of Spite, Warlord: Labirinthine Cunning - Kabal of the Black Heart:
HQ 2 Lelith Hesperax, 2xPenetrating Blade - Cult of Strife

Troop 1 Wyches: Hekatrix - w Phantasm Grenade Launcher, 4x Wyches, 1x Shardnet and Impaler, Combat Drug: Painbringer (+1 T) - Cult of Strife
Troop 2 Wyches: Hekatrix - w Phantasm Grenade Launcher, 4x Wyches, 1x Shardnet and Impaler, Combat Drug: Grave Lotus (+1 S) - Cult of Strife
Troop 3 Wyches: Hekatrix - w Phantasm Grenade Launcher, 4x Wyches, 1x Razorflails, Combat Drug: Adrenalight (+1 A) - Cult of Strife

== Vanguard Detachment == – Drukhari: Prophets of Flesh

HQ 3 Urien Rakarth

Elites 1: Grotesques: 7x Grotesques, 7x Flesh Gauntlet
Elites 2: Grotesques: 6x Grotesques, 6x Flesh Gauntlet
Elites 3: Grotesques: 6x Grotesques, 6x Flesh Gauntlet

== Spearhead Detachment == – Asuryani: Ulthwe

HQ 4 Eldrad Ulthran: Psychic Powers: Guide, Doom, Executioner

HS 1 Fire Prism, Twin Shuriken Catapult
HS 2 Fire Prism, Twin Shuriken Catapult
HS 3 Fire Prism, Twin Shuriken Catapult
HS 4 Fire Prism, Twin Shuriken Catapult
HS 5 Fire Prism, Twin Shuriken Catapult
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ TEAM: Birthammer
+ PLAYER 2: Ovidiu "Darkilian" Paul
+ ARMY FACTION: T'au Empire
+ TOTAL COMMAND POINTS: 10
+ TOTAL ARMY POINTS: 2000 pts
+ ARMY FACTIONS USED: T'au Empire
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Battalion Detachment == T'au Empire – T’au Sept

HQ 1 Commander in XV8 Crisis battlesuit, 4x Cyclic ion blaster – WARLORD (2. Through Unity, Devastation)
HQ 2 Ethereal, Equalizers

Troop 1 5x Firewarriors Strike Team, 5x Pulse Rifles
Troop 2 5x Firewarriors Strike Team, 5x Pulse Rifles
Troop 3 20x Kroot Carnivores, 20x Kroot Rifles

FA1 7x MV4 Shield Drone
FA2 7x MV4 Shield Drone

== Outrider Detachment == T’au Empire– Sa’cea Sept

HQ 3 Commander in XV86 Coldstar Battlesuit, 4x Fusion blaster

Elite 1 Firesight Marksman, Markerlight, Pulse pistol, Puretide engram neurochip
Elite 2 Firesight Marksman, Markerlight, Pulse pistol

FA 3 5x Pathfinder, 5x Markerlight 
FA 4 5x Pathfinder, 5x Markerlight 
FA 5 4x Tactical Drones MV4 Shield Drone

== Vanguard Detachment == T'au Empire – T'au Sept

HQ 4 Commander in XV8 Crisis battlesuit, 4x Cyclic ion blaster

Elite 3 XV104 Riptide Battlesuit, 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock
Elite 4 XV104 Riptide Battlesuit, 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock
Elite 5 XV104 Riptide Battlesuit, 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock
Elite 6 XV25 Stealth Battlesuits: 5x Stealth Shas'ui, 1x Stealth Shas'vre, 6x Burst Cannon, 2x Velocity Tracker

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ TEAM: Birthammer
+ PLAYER 3: Radu "Ocheanu" Oarcea
+ ARMY FACTION: Chaos
+ TOTAL COMMAND POINTS: 9
+ TOTAL ARMY POINTS: 1999 pts
+ ARMY FACTIONS USED: Chaos Daemons, Thousand Sons
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

==BATTALION DETACHMENT== – Chaos Daemons – Chaos Undivided -

HQ 1 Daemon Prince of Chaos: Daemonic axe, Wings, Mark of Khorne [180pts]
HQ 2 Daemon Prince of Chaos: Malefic Talon, Wings, The Impossible Robe, Psychic Powers: Gaze of Fate, Warlord - Lorekeeper of Tzeentch - Mark of Tzeentch
HQ 3 Daemon Prince of Chaos: Hellforged Sword, Wings, Psychic Powers: Delightful Agonies - Mark of Slaanesh

Troop 1 1x Blue Horror, 10x Pair of Brimstone Horror – Mark of Tzeentch
Troop 2 3x Nurgling Swarms, Mark of Nurgle
Troop 3 3x Nurgling Swarms, Mark of Nurgle

== Super-Heavy Auxiliary Detachment == – Chaos: Questor Traitoris

LOW 1 Renegade Knight, Heavy stubber, Reaper chainsword, Thermal cannon

== Supreme Command Detachment == – Chaos: Thousand Sons

HQ 4 Ahriman on Disc of Tzeentch, Psychic Powers: Doombolt, Temporal Manipulation, Weaver of Fates - Thousand Sons
HQ 5 Daemon Prince of Tzeentch: Malefic Talon, Wings. Psychic Powers: Death Hex, Infernal Gateway - Thousand Sons
HQ 6 Daemon Prince of Tzeentch: Daemonic Axe, Wings. Psychic Powers: Bolt of Change, Warptime - Thousand Sons
HQ 7 Daemon Prince of Tzeentch: Daemonic Axe, Wings. Psychic Powers: Diabolic Strength, Tzeentch's Firestorm - Thousand Sons
HQ 8 Daemon Prince of Tzeentch: Daemonic Axe, Wings. Psychic Powers: Treason of Tzeentch, Infernal Gaze - Thousand Sons

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ TEAM: Birthammer
+ PLAYER 4: Iovanovici "Spielhosen" Marko
+ ARMY FACTION: Imperium
+ TOTAL COMMAND POINTS: 8
+ TOTAL ARMY POINTS: 2000 pts
+ ARMY FACTIONS USED: Ultramarines/Adeptus Custodes
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

==Spearhead Detachment== - Adeptus Astartes, Ultramarines

HQ 1 Techmarine: Boltgun, Chainsword, Servo-arm

Troops 1 1x Scout Sergeant, 4x Scout, 5x Boltgun
Troops 2 1x Scout Sergeant, 4x Scout, 5x Boltgun
Troops 3 1x Intercessor Sergeant, 4x Intercessor

Elites 1 Apothecary
Elites 2 Company Ancient: Chainsword, Standard of the Emperor Ascendant

HS 1 Devastator squad: 1x Sergeant w/ Boltgun, Chainsword, 4x Space Marines, Armorium Cherub, 3x Lascannon, 1x Heavy bolter
HS 2 Devastator squad: 1x Sergeant w/ Boltgun, Chainsword, 4x Space Marines, Armorium Cherub, 3x Lascannon, 1x Heavy bolter
HS 3 Devastator squad: 1x Sergeant w/ Boltgun, Chainsword, 4x Space Marines, 2x Boltgun, 2x Lascannon

==Supreme Command Detachment== - Adeptus Custodes
HQ 2 Shield-Captain on Dawneagle Jetbike: Hurricane Bolter
HQ 3 Shield-Captain on Dawneagle Jetbike: Hurricane Bolter
HQ 4 Shield-Captain on Dawneagle Jetbike: Hurricane Bolter
HQ 5 Shield-Captain on Dawneagle Jetbike: Hurricane Bolter
HQ 6 Shield-Captain on Dawneagle Jetbike: Hurricane Bolter

==Super-Heavy Auxiliary Detachment== - Adeptus Astartes, Ultramarines

LoW 1 Roboute Guilliman, WARLORD, Trait: Adept of the Codex


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: Team America – World Police
+ PLAYER 1 CAPTAIN: Vlad "Velica" Velica
+ ARMY FACTION: Adeptus Mechanicus
+ TOTAL COMMAND POINTS: 8
+ TOTAL ARMY POINTS: 1997 pts
+ ARMY FACTIONS USED: Adeptus Mechanicus
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Battalion Detachment == Adeptus Mechanicus

HQ 1 Tech-Priest Enginseer, servo-arm <Forgeworld: Graia> – WARLORD – Trait: Monitor Malevolus
HQ 2 Tech-Priest Enginseer, servo-arm, The Solar Flare <Forgeworld: Lucius>

Troop 1 4x Skitarii Rangers, 1x Ranger Alpha, 5x Galvanic Rifle <Forgeworld: Graia>
Troop 2 4x Skitarii Rangers, 1x Ranger Alpha, 5x Galvanic Rifle <Forgeworld: Graia>
Troop 3 12x Kataphron Destroyers, 12x Plasma Culverin, 12x Phosphor Blaster <Forgeworld: Ryza>

Elite 1 20x Fulgerite Electro-Priests <Forgeworld: Stygies VIII>

HS 1 3x Kastelan Robots, 3x Kastelan fists, 2x Incendine combustor, 1x Heavy phosphor blaster  <Forgeworld: Stygies VIII>

== Fortification Network == Unaligned

Fortification 1 Fortress of Redemption - Twin Icarus lascannon, Redemption missile silo

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: Team America – World Police
+ PLAYER 2: Vagasi Zsombor “Medvih”
+ ARMY FACTION: Adeptus Custodes
+ TOTAL COMMAND POINTS: 9
+ TOTAL ARMY POINTS: 2000 pts
+ ARMY FACTIONS USED: Adeptus Custodes, Adeptus Astartes
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Vanguard Detachment == Adeptus Custodes

HQ 1 Shield-Captain on Dawneagle Jetbike, Salvo Launcher, WARLORD: - Trait: Superior Creation

Elite 1 7x Allarus Custodians, 5x Castellan Axe, 2x Guardian Spear, 7x Ballistus Grenade Launcher

Elite 2 Vexilus Praetor, 1x Castellan Axe, 1x Vexilla Magnifica
Elite 3 Vexilus Praetor in Allarus Terminator Armor, 1x Vexilla Imperius, 1x Ballistus Grenade Launcher

== Battalion Detachment == Adeptus Astartes

HQ 2 Kayvaan Shrike
HQ 3 Lieutenant /w Jump Pack , Power Axe

Troop 1 4x Scouts, 1x Scout Sergeant, 5x Sniper Rifle
Troop 2 4x Scouts, 1x Scout Sergeant, 5x Sniper Rifle
Troop 3 4x Scouts, 1x Scout Sergeant, 5x Sniper Rifle
Troop 4 4x Scouts, 1x Scout Sergeant, 1x Heavy Bolter

Elite 4 6x Aggressors, 6x Auto Boltstorm Gauntlets, 6x Fragstorm Grenade Launcher
Elite 5 6x Aggressors, 6x Auto Boltstorm Gauntlets, 6x Fragstorm Grenade Launcher
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: Team America – World Police
+ PLAYER 3: Bianca “Jellyfish” Trailescu
+ ARMY FACTION: Tyranids
+ TOTAL COMMAND POINTS: 9
+ TOTAL ARMY POINTS: 2000 pts
+ ARMY FACTIONS USED: Tyranids
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
== Battalion Detachment (Tyranids)
Hive Fleet: Jormungandr

HQ 1 Hive Tyrant with Wings: Adrenal Glands, Monstrous Rending Claws, Two Devourers with Brainleech Worms; Powers: Smite, Catalyst, Psychic Scream
HQ 2 Hive Tyrant with Wings: Adrenal Glands, Monstrous Rending Claws, Two Devourers with Brainleech Worms; Powers: Smite, Catalyst, The Horror

Troop 1 3x Ripper Swarm; 3x Claws and Teeth
Troop 2 30x Termagants; 30x Devourer
Troop 3 30x Termagants; 30x Devourer

HS 1 Mawloc: Prehensile Pincer Tail; 3x Pair of Scything Talons; Distensible jaws

==Outrider Detachment (Tyranids)
Hive Fleet: Kronos

HQ 3 Hive Tyrant with Wings: Adrenal Glands, Monstrous Rending Claws, Two Devourers with Brainleech Worms; Powers: Smite, Catalyst, Paroxysm; WARLORD; Trait: Soul Hunger
HQ 4 Neurothrope; 1x Claws and Teeth; Powers: Smite, Catalyst

Troop 5 10x Termagants; 10x Fleshborer
Troop 5 10x Termagants; 10x Fleshborer

Elite 1 5x Hive Guard; 5x Impaler Cannon
Elite 2 3x Venomthropes; 3x Toxic Lashes

FA 1 1x Mucolid Spores
FA 2 1x Mucolid Spores
FA 3 1x Mucolid Spores

HS 2 1x Exocrine; 1x Bio-plasmic cannon; 1x Powerful limbs

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: Team America – World Police
+ PLAYER 4: Bara Zoltán-Levente
+ ARMY FACTION: Imperium
+ TOTAL COMMAND POINTS: 9
+ TOTAL ARMY POINTS: 1994 pts
+ ARMY FACTIONS USED: Dark Angels, QUESTOR IMPERIALIS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Battalion Detachment == Dark Angels + 5 CP

HQ 1 Azrael - WARLORD-Trait: Brilliant Strategist
HQ 2 1 x Lieutenant , Chainsword, Master-crafted boltgun - Relic: Shroud of heroes

Troop 1 5 x Scout, 5 x Bolt pistol, 5 x Boltgun
Troop 2 5 x Scout, 5 x Bolt pistol, 5 x Boltgun
Troop 3 5 x Scout, 5 x Bolt pistol, 5 x Boltgun

Elite 1 4 x Aggressor, 4 x Auto Boltstorm Gauntlets, 4 x Fragstorm Grenade Launcher
Elite 2 Apothecary
Elite 3 Primaris Ancient

FA 1 Ravenwing Darkshroud, Heavy bolter

HS 1 5xDevastator, Armorium Cherub, Heavy Bolter, 3xMissile launcher, Boltgun, Sergeant
HS 2 10 x Hellblaster, 10 x Plasma incinerator, Bolt pistol, Sergeant

DT 1: Razorback, Storm bolter, Twin assault cannon

== Super-Heavy Auxiliary Detachment== QUESTOR IMPERIALIS

LoW 1: Knight Crusader, Avenger gatling cannon, Heavy flamer, 2 x Heavy stubber, Stormspear rocket pod, Rapid-fire battle cannon

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: Team America – World Police
+ COACH: Paul "Shadowseeker" Silaghi
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TEAM: The Good Imperial Clowns
+ PLAYER 1 CAPTAIN :Rencsik Remus
+ ARMY FACTION: Imperium
+ TOTAL COMMAND POINTS: 8
+ TOTAL ARMY POINTS: 2000 pts
+ ARMY FACTIONS USED: Astra militarum
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Battalion Detachment == Imperium - Astra Militarum – Militarum Tempestus

HQ 1.Tempestor Prime: Chainsword, Tempestus Command Rod
HQ 2.Tempestor Prime: Chainsword, Tempestus Command Rod
HQ 3.Tempestor Prime: Chainsword, Tempestus Command Rod

Troop 1 4x Tempestus Scion: 2x Hot-shot Lasgun, 2x Plasma gun, Tempestor: Chainsword, Plasma pistol
Troop 2 4x Tempestus Scion: 2x Hot-shot Lasgun, 2x Plasma gun, Tempestor: Chainsword, Plasma pistol
Troop 3 4x Tempestus Scion: 2x Hot-shot Lasgun, 2x Plasma gun, Tempestor: Chainsword, Plasma pistol

Elite 1 Militarum Tempestus Command Squad 4x Scion: 4x Plasma gun
Elite 2 Militarum Tempestus Command Squad 4x Scion: 4x Plasma gun
Elite 3 Militarum Tempestus Command Squad 4x Scion: 4x Plasma gun

== Spearhead Detachment == Imperium - Astra Militarum – Cadian

HQ 4 Knight Commander Pask: 2x Heavy Bolters, Heavy Stubber, Lascannon, Battle Cannon
HQ 5 Tank Commander: Heavy Bolter, 2x Plasma Cannons, Battle Cannon

Elite4. Platoon Commander: Warlord trait: Grand Strategist, Relic: Kurov's Aquila, Laspistol, Chainsword

HS 1. Heavy Weapons Squad 3x Heavy Weapon Team : Mortar
HS 2. Heavy Weapons Squad 3x Heavy Weapon Team : Mortar
HS 3. Heavy Weapons Squad 3x Heavy Weapon Team : Mortar
HS 4. Manticore : Heavy Bolter
HS 5. Manticore : Heavy Bolter

== Patrol Detachment == Imperium - Astra Militarum – Valhallan

HQ 6. Company Commander: Bolt pistol, Chainsword, Relic: Pietrov's Mk 45
HQ 7. Primaris Psyker: Force Stave, Nightshroud, Psychic Barrier

Troop 4. Conscripts: 20x Conscript
Troop 5. Conscripts: 22x Conscript
Troop 6. Conscripts: 20x Conscript
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ PLAYER 2: Pitici Victor
+ ARMY FACTION: Imperium
+ TOTAL COMMAND POINTS: 7
+ TOTAL ARMY POINTS: 1998 pts
+ ARMY FACTIONS USED: Adeptus Custodes, Imperial Knights
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
== Battalion Detachment == Imperium - AdeptusCustodes

HQ 1.Shield-Captain on Dawneagle Jetbike:Warlord, Trait: Radiant Mantle, Relic: Auric Aquilis, Hurricane Bolter
HQ 2.Shield-Captain on Dawneagle Jetbike: Relic: Eagle's Eye, Hurricane Bolter
HQ 3.Shield-Captain on Dawneagle Jetbike: Hurricane Bolter

Troop 1.Custodian Guard Squad  3x Custodian guard:Guardian Spear
Troop 2. Custodian Guard Squad 3x Custodian guard:Guardian Spear
Troop 3. Custodian Guard Squad 4x Custodian guard:1 x Guardian Spear: 3x Sentinel blade and storm shield

Elite 1. Vexillus Praetor : Guardian Spear , Vexilla Magnifica

FA 1. Vertus Praetors 3x Vertus Praetor :Hurricane Bolter

== Super-Heavy Auxiliary Detachment == Imperium - Imperial Knights

LoW 1.Knight Crusader: Avenger Gatling cannon, Heavy flamer, 2x Heavy stubber, Stormspear rocket pod, Rapid-fire battle cannon

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ PLAYER 3: Patrick Bohoni
+ ARMY FACTION: Aeldari
+ TOTAL COMMAND POINTS: 8
+ TOTAL ARMY POINTS: 1999 pts
+ ARMY FACTIONS USED: Harlequins, Drukhari, Craftworlds.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Battalion Detachment == Harlequins

HQ1: Troupe Master : Fusion Pistol, Harlequin's Embrace
HQ2: Troupe Master : Fusion Pistol, Power sword

Troop 1: Troupe x5 Players: 4x Fusion Pistol, 4x Harlequin's Embrace, 1x Harlequin's Blade
Troop 2: Troupe x5 Players: 4x Fusion Pistol, 4x Harlequin's Embrace, 1x Harlequin's Blade
Troop 3: Troupe x5 Players: 4x Fusion Pistol, 4x Harlequin's Embrace, 1x Harlequin's Blade

Elite 1: Solitaire:1x Harlequin's Kiss, 1x Harlequin's Caress

FA 1: Skyweavers x4 : 4x Zephyrglaives, 4x Shuriken Cannon

HS 1: Voidweaver x1 : 1x Haywire Cannon, 2x Shuriken Cannon;

DT 1: Starweaver x1 ; 2x Shuriken Cannon
DT 2: Starweaver x1 ; 2x Shuriken Cannon
DT 3: Starweaver x1 ; 2x Shuriken Cannon

== Patrol Detachment == Drukhari - Kabal of the Black Heart

HQ 3: Archon ;, Relic: The Helm of Spite, Venom Blade ;  Warlord, Trait: Labyrinthine Cunning

Troop 4: Kabalite Warriors x9, Splinter Cannon, Shredder, Sybarite

DT 4: Raider x1, Disintegrator Cannon, Splinter Racks

== Super-Heavy Auxiliary Detachment == Craftworlds - Ulthwe

LoW 1: Wraithknight, Titanic Ghostglaive, Scattershield, Shuriken Cannon x2.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ PLAYER 4: Arany Jozsef
+ ARMY FACTION: T’au empire
+ TOTAL COMMAND POINTS: 8
+ TOTAL ARMY POINTS: 1997 pts
+ ARMY FACTIONS USED: T’au empire
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Battalion Detachment == T'au Empire - Vior'la Sept

HQ 1.Commander in XV86 Coldstar Battlesuit: 3x Fusion blaster MV7 Marker Drone, Shield generator; Warlord Trait: Through Unity, Devastation
HQ2.Ethereal: Honour blade, Puretide engram neurochip;

Troop 1.Breacher Team: 5x Fire Warrior: pulse blaster
Troop 2.Strike Team: 5x Fire Warrior: pulse rifle
Troop 3. Strike Team: 5x Fire Warrior: pulse rifle

Elite 1.XV8 Crisis Battlesuits: 4x MV4 Shield Drone, 2x MV7 Marker Drone, 2 x Crisis Shas'ui: Advanced targeting system, Burst cannon, 1x Crisis Shas'ui: 2x Burst cannon, Drone controller

Elite 2.XV8 Crisis Battlesuits : 4x MV4 Shield Drone, 2x MV7 Marker Drone, 2 x Crisis Shas'ui: Advanced targeting system, Burst cannon, 1x Crisis Shas'ui: 2x Burst cannon, Shield generator, XV8-02 Crisis Iridium battlesuit

FA 1.Pathfinder Team : MB3 Recon Drone, MV31 Pulse Accelerator Drone, MV33 Grav-inhibitor Drone, 2x Pathfinder - Markerlight, 3x Pathfinder Ion rifle

== Vanguard Detachment == T'au Empire - Vior'la Sept

HQ 3.Commander in XV86 Coldstar Battlesuit: High-output burst cannon, 2x Missile pod, MV4 Shield Drone, Shield generator

Elite 3. XV25 Stealth Battlesuits : MV7 Marker Drone , 2x Stealth Shas'ui:Burst Cannon, Shield generator; 1x Stealth Shas'ui: Fusion blaster, Shield generator
Elite 4.  XV25 Stealth Battlesuits : MV7 Marker Drone, 2x Stealth Shas'ui:Burst Cannon, Shield generator ; 1x Stealth Shas'ui: Fusion blaster, Shield generator
Elite 5.  XV95 Ghostkeel Battlesuit: 2x Fusion blaster, Advanced targeting system, Cyclic ion raker, 2x MV5 Stealth Drone, Shield generator
Elite 6.  XV95 Ghostkeel Battlesuit: 2x Fusion blaster, Advanced targeting system, Cyclic ion raker, 2x MV5 Stealth Drone, Shield generator

== Auxiliary Support Detachment == T'au Empire – T’au Sept
HQ 4.Longstrike: 2x MV1 Gun Drone, Ion cannon 


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: The Soup
+ Player 1 CAPTAIN: Zoltán Sipos
+ Army Faction: Imperium
+ Total Command Points: 7
+ Total Army Points: 1999 pts
+ Army Faction Used: Space Wolves, Adeptus Custodes
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Patrol Detachment == Adeptus Custodes

HQ1: Shield-Captain on Dawneagle Jetbike, 1 Hurricane Bolter, 1 Misericordia WARLORD - Superior Creation, Relic - Auric aquilis
HQ2: Shield-Captain on Dawneagle Jetbike, 1 Hurricane Bolter, Relic - Eagle's eye

Troop1: 6x Custodian Guard Squad, 5 Guardian Spear, 1 Sentinel Blade, 1 Storm Shield

Elite1: Vexillus Praetor, Misericordia, Vexilla Magnifica

FA1: 4x Vertus Praetors, 4 Hurricane Bolter

== Battalion Detachment == Space Wolves

HQ3: Wolf Guard Battle Leader, 1 Frost sword, 1 Boltgun
HQ4: Wolf Lord on Thunderwolf, 1 Thunder Hamemr , 1 Bolt pistol

Troop1: 5x Intercessor Squad
Troop2: 5x Intercessor Squad
Troop3: 5x Grey Hunter Squad , 1 Wolf guard pack leader , 1 Plasmagun , 1 Combi Plasma

Elite2: 5x Wulfen , 3 Thunder Hammer & Storm Shield, Great Frost Axe, Frost Claws Wulfen Pack Leader

HS1: 5 Hellblaster Squad  Plasma Incinerator 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Player 2: An4rkhy
+ Army Faction: Ta'u empire
+ Total Command Points: 8
+ Total Army Points: 2000 pts
+ Army Faction Used: Ta'u Empire
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Battalion Detachment == T'au Empire - Ta'u Sept

HQ 1. Aun'Va , 2x Ethereal Guard
HQ 2. Cadre Fireblade : Markerlight, 2x MV4 Shield Drone, Puretide engram neurochip, Warlord

Troop 1. 11x Fire Warrior, Fire Warrior Shas'ui, 2x MV4 Shield Drone
Troop 2. 11x Fire Warrior, Fire Warrior Shas'ui, 2x MV4 Shield Drone
Troop 3. 11x Fire Warrior, Fire Warrior Shas'ui, MV36 Guardian Drone, MV4 Shield Drone
Troop 4. 11x Fire Warrior, Fire Warrior Shas'ui, MV36 Guardian Drone, MV4 Shield Drone

Elite 1. 3x Stealth Shas'ui,Stealth Shas'vre, 2 MV4 Shield Drone ,3 Burst cannon ,Fusion blaster
Elite 2. 3x Stealth Shas'ui,Stealth Shas'vre, 2 MV4 Shield Drone ,3 Burst cannon ,Fusion blaster

FA 1. 4x Pathfinder,Pathfinder Shas'ui, MV31 Pulse Accelerator Drone, MV33 Grav-inhibitor Drone  5 Markerlight
FA 2. 5x Shield Drones
FA 2. 5x Shield Drones

== Vanguard Detachment == T'au Empire - Ta'u Sept

HQ 3. Commander in XV86 Coldstar Battlesuit, 2x MV4 Shield Drone, Airbursting fragmentation projector, 2x Burst cannon, Fusion blaster, Supernova launcher (replaces 1 airbursting fragmentation projector)

Elite 3. XV104 Riptide Battlesuit , 2x Plasma rifle , Ion accelerator
Elite 4. XV104 Riptide Battlesuit , 2x Smart missile system , Ion accelerator
Elite 5. XV104 Riptide Battlesuit , 2x Smart missile system , Advanced targeting system , Early warning override , Heavy burst cannon
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+Team: The Soup
+ Player 3: Sebastian Dragusin
+ Army Faction: Chaos
+ Total Command Points: 9
+ Total Army Points: 2000
+ Army Factions Used: Heretic Astartes
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
== Vanguard Detachment == Heretic Astartes – Alpha Legion

HQ 1: Dark Apostle 1x Power Maul; 1x Bolt Pistol; Grenades; Mark of Slaanesh;
HQ 2: Exalted Champion: 1x Power Sword: ; 1x Bolt Pistol; Grenades; Mark of Khorne;

Elite 1: Helbrute: 1x Twin Heavy Bolter: ; 1x Missile Launcher:
Elite 2: Helbrute: 1x Twin Heavy Bolter: ; 1x Missile Launcher:
Elite 3: 20x Khorne Berzerkers: 19x Chainaxes; 20x Chainswords: ; 1x Power Fist:; 1x Icon of Wrath; Mark of Khorne;

== BATALLION DETACHMENT == Heretic Astartes – Alpha Legion

HQ 3: Winged Daemon Prince:  2x Malefic Talons: ; Mark of Slaanesh; Psyker Powers: Smite, Diabolic Strength; Intoxicating Elixir; Warlord, Trait: Exalted Champion
HQ 4: Sorcerer: : 1x Bolt Pistol; 1x Force Sword; Grenades; Mark of Slaanesh; Psyker Powers: Smite, Delightful Agonies, Prescience;

Troop 1: 5x Chaos Space Marines: 4x Bolters: ; 5x Bolt Pistols:  1x Lascannon: ; Grenades; Mark of Slaanesh;
Troop 2: 5x Chaos Space Marines: 4x Bolters: ; 5x Bolt Pistols:  1x Lascannon: ; Grenades; Mark of Slaanesh;
Troop 3:10x Cultists: 10x Autoguns; Mark of Slaanesh;

Elite 4: 10x Chaos Terminators: : 10x Combi Plasma; 9x Power Axe; 1x Chainfist; 1x Icon of Excess; Mark of Slaanesh;

HS 1:5x Havocs:: 4x Heavy Bolters: ; 1x Bolter: ; Grenades; Mark of Slaanesh;
HS 2:5x Havocs:: 4x Autocannons: ; 1x Bolter: ; Grenades; Mark of Slaanesh;

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: The Soup
+ Player 4: Gergő Tóth
+ Army Faction: Imperium
+ Total Command Points: 13
+ Total Army Points: 2000
+ Army Factions Used: Astra Militarum, Inquisition
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
== Brigade Detachment == Imperium - Astra Militarum – Cadia

HQ 1 Company Commander:  Chainsword, Laspistol
HQ 2 Company Commander:  Chainsword, Laspistol
HQ 3 Company Commander:  Chainsword, Laspistol, Relic 2: Relic of Lost Cadia
HQ 4 Company Commander:  Chainsword, Relic1: Kurov's Aquila, Laspistol, Warlord: Grand Strategist
HQ5 Primaris Psyker : Force Stave, Psychic Powers: Gaze of the Emperor, Psychic Maelstrom

Troop 1 Infantry Squad: 5x Guardsman  1x Plasma gun  Vox-caster  Heavy Weapon Team: Lascannon  Sergeant: Chainsword, Laspistol

Troop2 Infantry Squad: 5x Guardsman  1x Plasma gun  Vox-caster  Heavy Weapon Team: Lascannon  Sergeant: Chainsword, Laspistol

Troop3 Infantry Squad: 5x Guardsman  1x Plasma gun  Vox-caster  Heavy Weapon Team: Lascannon  Sergeant: Chainsword, Laspistol

Troop 4 Infantry Squad: 5x Guardsman  1x Plasma gun  Vox-caster  Heavy Weapon Team: Lascannon  Sergeant: Chainsword, Laspistol

Troop 5 Infantry Squad: 5x Guardsman  1x Plasma gun  Vox-caster  Heavy Weapon Team: Lascannon  Sergeant: Chainsword, Laspistol

Troop 6 Infantry Squad: 5x Guardsman  1x Plasma gun  Vox-caster  Heavy Weapon Team: Lascannon  Sergeant: Chainsword, Laspistol

Elite 1 Astropath: Laspistol, Psychic Powers: Nightshroud
Elite 2 Astropath  Laspistol, Psychic Powers: Psychic Barrier
Elite 3 Ogryn Bodyguard:  Ripper Gun, Slabshield, Relic 3: The Deathmask of Ollanius
Elite 4 Ratlings: 5x Ratling:  5x Sniper Rifle

FA 1 1x Scout Sentinel:  Heavy Flamer , Sentinel Chainsaw
FA 2 1x Scout Sentinel:  Heavy Flamer , Sentinel Chainsaw
FA 3 1x Scout Sentinel:  Heavy Flamer , Sentinel Chainsaw

HS 1 3x Basilisk: 3xHeavy Bolter
HS 2 3x Heavy Weapon Team  3xMortar
HS 3 3x Heavy Weapon Team  3xMortar
HS 4 3x Heavy Weapon Team  3xMortar
HS 5 Manticore:  Heavy Bolter

== Patrol Detachment == Imperium - Astra Militarum – Militarum Tempestus
HQ1 Tempestor Prime:  Chainsword, Tempestus Command Rod

Troop 1 5x Scion  5x Hot-shot Lasgun  4x Scion w/ Special Weapon Plasma gun  Tempestor: Chainsword, Plasma pistol
Troop 2 5x Scion  5x Hot-shot Lasgun  4x Scion w/ Special Weapon Plasma gun  Tempestor: Chainsword, Plasma pistol

== Supreme Command Detachment == Imperium - Inquisition – Ordo Xenos

HQ 1 Inquisitor:  Bolt pistol, Chainsword, Ordo Xenos Psychic Power: Dominate
HQ 2 Inquisitor:  Bolt pistol, Chainsword, Ordo Xenos Psychic Power: Psychic Fortitude
HQ 3 Inquisitor:  Bolt pistol, Chainsword, Ordo Xenos Psychic Power: Terrify


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: Vomiting Bloodsnails
+ Player : Schwarcz József
+ Army Faction: Imperium
+ Total Command Points: 9
+ Total Army Points: 1998 pts
+ Army Faction Used: Adeptus Mechanicus, Questor Mechanicus
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
== Battalion Detachment == Imperium - Adeptus Mechanicus – Forge World Stygies VIII

Hq 1 Tech-Priest Enginseer
Hq 2 Tech-Priest Enginseer

Troop 1 7x Skitarii Rangers Arc rifle
Troop 2 7x Skitarii Rangers Arc rifle
Troop 3 6x Skitarii Rangers Arc rifle

FA 1 4x Sydonian Dragoons 4Phosphor Serpenta 4 Taser lance

== Spearhead Detachment == Imperium - Adeptus Mechanicus – Forge World Mars

Hq 3 Belisarius Cawl  Warlord, Trait: Static Psalm-Code

Elite 1 Cybernetica Datasmith

Heavy 1 4x Kastelan Robots  12 Heavy Phosphor blasters
Heavy 2 Onager Dunecrawler : Icarus Array Board Spectrum Data-theter
Heavy 3 Onager Dunecrawler : Icarus Array Board Spectrum Data-theter

== Super-Heavy Auxiliary Detachment == Imperium - Imperial Knights – Qestor Mechanicus

LoW  2x Armiger Warglaives  2 Meltagun
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: Vomiting Bloodsnails
+ Player 2: Tibor Balogh
+ Army Faction: Imperium
+ Total Command Points: 5
+ Total Army Points: 1999 pts
+ Army Faction Used: Astra Miliaturm
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
==Supreme Command Detachment== Imperium - Astra Militarum - Valhallan

LoW1 Shadowsword , 1 Twin Heavy Bolter  2 Lascannon & Twin Heavy Bolter Sponsons

HQ 1: 1 Tank Commander, Leman Russ Command Battle Tank , 1 Battle Cannon , 1 Lascannon , 1 Hunter-Killer Missile
HQ 2: 1 Tank Commander, Leman Russ Command Battle Tank , 1 Battle Cannon , 1 Lascannon , 1 Hunter-Killer Missile
HQ 3: 1 Tank Commander,Warlord,Grand Strategist, Kurov's Aquila, Leman Russ Command Battle Tank,1 Battle Cannon, 1 Lascannon, 1 Hunter-Killer Missile

==Spearhead Detachment== Imperium - Astra Militarum - Valhallan

HQ4: 1 Tank Commander, Leman Russ Command Battle Tank , 1 Battle Cannon , 1 Lascannon , 1 Hunter-Killer Missile

HS1: 2 Hydra  2x Heavy Bolter , 2x Storm Bolter
HS2: 2 Leman Russ Battle Tanks  2x Battle Cannon , 2x Heavy Bolter
HS3: 1 Manticore , 1x Heavy Bolter
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: Vomiting Bloodsnails
+ Player 3: Györkei Ákos
+ Army Faction: Aeldari
+ Total Command Points: 9
+ Total Army Points: 1999 pts
+ Army Faction Used: Asuryani
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
==Battalion Detachment== Craftworld - Iyanden
HQ1: Avatar of Khaine
HQ2: Farseer Skyrunner 1. Guide, 2. Doom, 3. Smite, Blazing Star of Vaul, Shuriken Pistol, Twin Shuriken Catapult, Witchblade
HQ3: Prince Yriel: Warlord, Trait: Enduring Resolve

Troop1: 5x Dire Avengers  4x Avenger Shuriken Catapult, 1xAvenger Shuriken Catapult Exarch,
Troop2: 5x Dire Avengers  4x Avenger Shuriken Catapult, 1xAvenger Shuriken Catapult Exarch,
Troop3: 5x Dire Avengers  4x Avenger Shuriken Catapult, 1xAvenger Shuriken Catapult Exarch,

FA 1 : 3x windrider  3x Shuriken Cannon
FA 2: 3x windrider  3x Shuriken Cannon

DT1: Wave Serpent  1x Shuriken Cannon , 1x Scatter Laser
DT2: Wave Serpent  1x Shuriken Cannon , 1x Twin Aeldari Missile Launcher
==Vanguard Detachment== Crafftworld - Iyanden
HQ4: 1 Spiritseer
Elite1: 5x Wraithguard  5 Wraithcannon
Elite2: 5x Wraithguard  5 Wraithcannon
Elite3: 10x Wraithguard  5 Wraithcannon
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Team: Vomiting Bloodsnails
+ Player 4: Nagy Levente
+ Army Faction: Tyranids
+ Total Command Points: 9
+ Total Army Points: 1999 pts
+ Army Faction Used: Tyranids
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
== Battalion Detachment == Tyranids-Hive Fleet Gorgon
HQ 1 :Hive Tyrant with wings : 2x Monstrous Scything Talons , Adrenal Glands , Toxin Sacs , Horror, Psychic Scream, Smite, Hyper-adaptive Biology, Warlord, Trait: Adaptive Biology

HQ 2 :Hive Tyrant with wings  2x Monstrous Scything Talons , Adrenal Glands , Toxin Sacs , Catalyst, Onslaught, Smite
HQ 3 :The Swarmlord: Catalyst, Paroxysm, Smite

Troop 1 :3 Ripper Swarms <Hive Fleet Gorgon>
Troop 2 :10 Termagants  10xFleshborer  <Hive Fleet Gorgon>
Troop 3 :10 Termagants  9xDevourer , Fleshborer  <Hive Fleet Gorgon>

Elite 1: 6 Tyrant Guard  6x Rending Claws , 6x Toxin Sacs , Adrenal Glands 3x Crushing Claws  3x Scything Talons  <Hive Fleet Gorgon>
== Spearhead Detachment == Tyranids-Hive Fleet Gorgon
HQ 4: Broodlord: Horror, Smite

Troop 4: Genestealers  4x Acid Maw , 16x Rending Claws , 16x Toxin Sacs

Heavy 1: Mawloc: Prehensile Pincer Tail , Toxin Sacs
Heavy 2 :Mawloc : Prehensile Pincer Tail , Toxin Sacs
Heavy 3 :Tyrannofex : Acid Spray , Stinger Salvo, Poweful Limbs