Saturday, June 22, 2019

Flavoured Battle-report Ep. 2 Death Guard vs Aeldari

Guest written by Robert P.

This was not looking good. The numbers were all wrong, the losses too severe. 14 plague marines lost, bolters and plague spewers damaged beyond repair and all of their bloat drones lost in the battle against the greenskins. Philemon, Tallyman of the Lords of Silence sighed as he rolled the parchment accounting for the losses and handed it to his nurgling. The nugling grumpily accepted the scroll and let out a loud fart in protest. He clearly didn't enjoy having to carry all these scrolls.

He looked up and finally started to register the sound of flies around him. He had blocked them out, as he always did when he was focusing on his work, and now he was looking at the source of the swarm. Typhus, the Plague Father's chosen had commandeered multiple warbands for this assault. Vox traffic had even confirmed that an Iron Warriors warband was on the way to reinforce them, though they will probably not be needed.

"This has better be worth it" - Philemon said under his breath. Typhus' head quickly turned towards him, "There is no place for doubt. I wouldn't have gathered all of you mongrels here if it would not serve our cause". Typhus pointed his manreaper towards Philemon, the Destroyer Hive started swarming around him with a dreaded sound that only Fulgrim's lot could tolerate. "Now, do as you were told or I will relieve you of your duty. You are not the only one who knows how to count.". Philemon looked to his left where Kledo stood. The Plague Surgeon, also of his warband gave him a look that was urging him to comply. Philemon nodded towards Typhus and the Destroyer Hive dispersed. "Good. I need to focus now."

It was not an ideal situation being stuck in a ruined manufactorum, the only backup being 60 poxwalkers. Despite their "charming" smiles, they did not make for pleasant company. Furthermore, there was a suffocating sensation that was pressing onto him. The veil between the Empyrean and the material realm was thin here. You didn't need to be a psyker to feel that, even the poxwalkers war groaning and twitching more than usual.



Suddenly a shot came from a ruin close by. It was clearly aimed at Typhus, but it hit the wall behind him. "Sniper",he growled, "I will have that coward's head". Philemon took cover and looked at where the shot had made a small crater. He started writing down calculations on a piece of parchment, "This was too close to be a greenskin". Another shot came from the left flank, hitting a Blightspawn's tank and cracking it. "My guess is eldar".

From the left flank, Starweavers came, their occupants yet unknown. Overhead a Phoenix flyer passed and unloaded on the small horde of poxwalkers. From the right flank, Fire Prisms as orange as the sunsets of old Terra from Vorx's stories. Where was Vorx? Or Dragan? They would need reinforcements. The numbers were wrong yet again. "We are not going to survive this, not at this rate".



From the south, giant wings could be heard. Typhus left out a sigh "Unfortunately, we will". Philemon could not believe his eyes. He could barely resist the urge to kneel. The primarch was there in all his putrid glory. The air was shimmering around him as the power of the warp coursed through him, yet at that moment Philemon also saw Typhus starting to concentrate and all that power around Mortarion dispersed. Typhus gave off a small chuckle. The primarch grunted and dashed towards an eldar transport cleaving it in half with a swift slash from his scythe. The two halves of the transport fell to the ground and laughter could be heard coming from inside. The Harlequins sprang from the ruined vehicle in a well coordinated dance. They spoke to each other in a weird language that made Philemon cringe at the sound of it. It sounded like it was rhyming and it was dreadful.

The sound of the Harlequins cover was suddenly covered by chanting and gunfire. It seems that the Iron warriors had finally brought their slaves to bear. With the primarch and mortal bodies to sacrifice, they now stood a chance.

The harlequins wasted no time in leaping over the Horde of poxwalkers which had started to dwindle. They slaughtered left and right and would have been triumphant against the slow, clumsy husks except for one thing. Regardless of how nimble their performance was, hitting them was no problem for the Blightspawn's plague spewer. Hot liquid enveloped most of them and as they fell, they started to change. When their masks fell off, they had an even wider grin on their faces. "Finally, they have a reason to laugh" said Philemon out loud. Everyone ignored him.



Despite this small victory, the cultist Horde had also encountered problems as even more harlequins debarked and starting slashing through their ranks. They had almost broken when fresh reinforcements arrived and started fighting back against the harlequins. The few survivors leapt over a nearby wall to challenge the Iron Warriors warlord and the Malignant Plaguecaster aiding him. The Warlord went down easily as he was caught unprepared by the sudden leap from the troupe master. The cultist reinforcements froze at the sight and were unsure what to do. Their morale quickly returned as the Plaguecaster vaporised his opponent.



The eldar were starting to panic. This was getting out of hand and needed to be ended quickly. The sniper managed to hit mortarion to no effect. The Fire Prisms also focused fire on him, managing to wound him, however the psykers had failed miserably at their attacks and the Primarch still stood. By his might and by the power of the Death Guard artillery that had recently arrived, the eldar Dire Avengers that were protecting the psykers were eliminated and now, mortarion stood face to face with none other than Eldrad Ulthran. With a sweep of his scythe, two of his allies were lost and one was badly wounded, yet Eldrad gracefully dodged the attack. He fought back, but there was little he could do.



A last futile attempt to sabotage the ritual was made by another Starweaver, yet it ended up destroyed and most of its occupants now lay dead near the central ruin. The eldar had failed, their deaths having contributed to the ritual. A Great Unclean One and several lesser nurgle daemons emerged from the newly created tear in the warp. The remaining eldar were decimated, except Eldrad who had the foresight to retreat after he had attacked Mortarion.



Philemon gazed at the now bolstered army. They could now take the fight to the Imperium and bring the Plague Father's blessings upon the unfortunately ignorant. He finished the head count and yet again, he handed the scroll to his nurgling who was just as happy to help as before. A vox transmission came from Solace in high orbit, Thunderhawks were en route. The day was won for the glory of Chaos.

Thursday, June 6, 2019

Flavoured Battle-report Ep. 1 Aeldari vs Chaos


-Before the battle-

After the caravan of soulstones was ambushed by the forces of Abbadon, with the Archenemy leading the assault, the morale of the Aeldari coterie led by Elandrin the Sage was low. They had barely managed to save a handful of stones from the grasp of chaos. Most of them belonging not even to his own craftworld of Lugganath. The soulstones of the tribesmen and maiden-born of Saimm Hann comprised most of the salvage. At least they had managed to stave off the slaves of the Prince of Excess in the fighting. But all seemed lost. Jain Zar was spotted being cleft in twain by the demonic claw of Abbadon. As if a cruel joke was played upon them, a webway portal opened from which emerged three harlequins bearing the insignia of the Midnight Sorrow - fanatics to the last.

The leader of the three was a twisted figure dubbing himself The Reflection of Cruelty. An apt name seeing as his mask would constantly reflect the distorted, disgusted looks of Elandrin's family from before the fall...but everyone saw something different in the dubious seer's mask. Flanking him were two virtuosos, one with an elegant sword with the entirety of the story of the fall carved into its blade, the other seemingly unarmed to the naked eye - the aeldari however knew his hand was the harlequin's caress. The Bladed figure was introduced as The Baron of Sunset while the never-still companion called himself Kurnos' Ire.

Cruelty's Reflection spared no time in quickly pushing the decision to create wraithguards from the fallen warriors, clamoring for a counter-strike for which he - would lead the spearhead. He has been granted a vision by Cegorach that they would be victorious. But the task of creating Wraiths...necromancy...would be a grim one to undertake.

A young witch in the craftworld raiding party quickly volunteered to induct the soulstones into the wraith constructs, having read runes with similar outcomes to that of the enigmatic harlequin. She was extremely young by eldar standards, barely a human's lifespan, and her mastery of the runes was not great for she has not walked the witchpath enougn to be granted more lore. At the harlequin's insistence...and their seemingly blind confidence in this young seeress, Elandrin conceded to allow her to perform the ritual of awakening.

The camp was silent that night. Noone spoke a word, but the tension in the air was thick. From the most solemn dire avenger to the lowliest raider, they only communicated through the barest twitch. The psychic fog that was created by the ritual of awakening chilled them to their very core. The echoes of the warp, of the whispering dead were blowing in the desert winds of Vigilus.

As the constructs rose to their feet one by one, arming themselves with weapons of great destruction that no living aeldari would dare wield...the young witch gained a new name among the members of the bladehost. Arviel the Dark.

This terrifying act did little to rouse the morale of the survivors, but at least now they had a chance. They would fight back. And the souls of the dead were screaming for vengeance.  As their small corsair fleet aided the Saimm-Hann fleet in orbit to harry the Chaos Armada, so too would the blood of the damned be spilled come morn.


 -Dawn approaches -

This time the warband would not be the ones defending themselves from the hungry chaos marauders, the Aeldari would have the first strike. After barely licking their wounds from the last battle, the small blade-host rapidly deployed itself to chase their previous attackers, hoping to bite at the ankles of the Warmaster's rear-guard. 

It was a cold morning on Vigilus, the crystaline frost from last night was still blanketing the earth, but the atmosphere was far from serene. The Black Legion had just finished plundering an Imperial Ammunition-storage and their demonically-enhanced brethren have managed to supply themselves with a plethora of lascannons, autocannons and various chainweapons. Even the pathetic mon'keigh mortals at their side were flush with fresh weaponry, howling and raving with high spirits at their recent conquest. The comotion was broken by the whooshing sound of grav-engines on the horizon. Wave Serpent transports and a brightly colored Starweaver spearheaded the Aeldari vanguard - hungry for blood. Even though the Black Legionaries were fat on the spoils of conquest, The Reflection of Cruelty intended to make this their final meal. 





Even under this lightning fast-attack, the tactical skill of the Despoiler was displayed for all to see. He has marshaled what looked like an unstoppable wave of mortal followers at his side on the left flank, while his second in command - a devious Lord dressed in the colors of the Architect of Fate has hunkered down into a defensible positions with the slew of fresh pillage, ready to slay the Aeldari. Despite being supposedly surprised by the assault - the heretics fired the first shots. Las-fire barreling into the Wave-serpent of Arviel and her Sword-wielding Wraiths. The blows were not enough however and soon the Havocs were smashed into the ruin they were hiding in, as the crackling serpent shields around the hovertank violently dispersed, and the walkers of the Witchpath in the back hurled bolts of eldritch lightning and warpfire, throw with such violence and one could argue carelessness that the Shadowseer has tempted the warp and suffered dearly for it. His red-hued holo-suit turned a dark crimson and thick torrents of blood streaked out from beneath his levitating form. Such agonies would destroy the mind of a lesser being, but The Reflection of Cruelty laughed and laughed even as his own flesh was being seared by his careless use of the warp. The chaos marines that saw his mask saw the tortured face of a larger-than-life blonde figure in his final death throes, eyes-bleeding. Those old enough to remember the heresy could hint at the vision being a grotesque reminder of the suffering of Sanguinius. The barrage of shuriken weaponry that followed, disks large enough to decapitate a man - flensed and shredded a good portion of the Heretics' heavy weaponry.


 The Chaos counter-attack was a punishing one as a massive daemon-engine ridden by some mechadendrite-filled monstrosity charged from behind a building - tearing into the Wave Serpent on Abbadon's side. By the grace of Cegorach the Wraithbone survived the frenzied assault, but it was holding itself together by literal threads. As the assault waned, a Sorcerer of Chaos zoomed in on a bike and through some indescribable warp-machination ignited the transport in a massive explosion. Wraithguard, guardians and the Reflection himself were slain in the blast - his mask shattering into a thousand pieces, his form utterly consumed by the flames. As the flash subsided, all that was left was a small piece of cloth with the Rune of the Midnight Sorrow on it. 



As vengeance for their leader's execution the Virtuosos leaped onto the sorcerer. The Baron of Sunset lunged with the Storied Sword and left the magus within an inch of his life, but was beaten back by the force-sword of his adversary - the gift of the Dark Gods imbuing him for the sacrifice of Aeldari souls. Kurnos' Ire had lashed onto the Black Legionaries holding the mid-ground but without the guidance of their leader their resolve was weak - their play without a main actor. They were but a sideshow to the grand stage that has moved to Abbadon and his hordes. After a couple of heartless stabs and pirouettes...they faded back into the webway.



By this point the battle was raging on both sides of the field. The Wraiths under Arviel have chopped the remaining Havocs down, but were left isolated without a target, far from what was now the main battle. Though she had lost herself to the trance. She was one with the departed dead, guiding them as if she were in their skin...and they cried out for more vengeance. The death of a couple of marines has not sated their now unshackled psyche's emotions. And emotions are a dangerous thing for the Eldar mind. 

Two...particularly dangerous agents of the Black Legion, wearing jump-packs have swooped down from their vantage points to where the wraiths have mostly congregated to take care of these unliving pests. They have attempted to charge the constructs but calculated that a headlong assault during their murderous frenzy would be unwise, and decided to bide their time and invoke the Ruinous Powers. In a state that seemed like possession by Khaela Mensha Khaine - Arviel guided her wraithguard to shoot wraithcannons at close range at the Sorcerer during his dark ritual. The weapon has sent the marine into the warp he was so anxious about summoning then fueled by bloodlust the automatons rushed in wildly flailing their fists and weapons at the Lord with the burning chainblade. 



The resulting melee was a wake-up call to the witch lost to the wraithsight. Despite the constructs best efforts, even under the effects of a mystical psytronome - the Chainlord effortlessly cut through Wraithbone like a monofilament weapon cutting air. She was woken up by Elandrin swooping in on his Windrider and blasting away the fiend with a bolt of lightning. Even though it only incapacitated him it was enough to take that dangerous weapon outside of the reach of the young Arviel. This was when the retreat was called in. The Sage decided the Death toll had been enough, and the tide of mortals was not abating despite the constant storm of shuriken and D-scythe fire. Abbadon has even managed to dismantle a number of Wraiths himself as the hit and run continued on his side. As the rage of the dead abated. The retreat was called. 






To the Warmaster these Aeldari were mere pests, and was glad to sacrifice a couple of his servants, both mortal and fellow marines to further his gains. After all - this guerilla attack was nothing. He still had the weapons and the ammunition...and his Bringers of Despair would unleash it upon a much...much bigger target. A red-painted Imperial bullseye, whom he would deprive of a precious relic-machine. 

- To be continued -

Friday, June 1, 2018

Memoir of Elias



                                                                                                 Memoir of Elias 


A loud thud is audible in Whitemarsh Estate as a middle-aged man collapses on the floor of his bedroom, nowhere near his bed. He is shortly awoken by the sound of gears turning and a large bell softly clanging in the distance, the astrological clock atop the Eothan church signals it’s 3 in the morning. The man looks at his hands confused for a moment, almost surprised he still has hands, then to the open door of his room. No servant was awake to hear him fall. He quickly throws off the drowsiness and closing the door proceeds to the library, lantern in hand, with surprising fervor for someone who just collapsed or should be sleeping. He seemed to be driven by something that felt almost greater than himself. He quickly grabbed a couple of quills, parchment and inkwells and went back to his room, taking care that he doesn’t wake any of the residents of the estate. He sets the oil lamp on the side of his desk with the fire set to a low burn so it’s not visible from under the door. “I don’t have much time, what must be written should be bare-bones, I’m counting on imagination not working at its best today…”. He sits down, folds open the parchment and begins writing.


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Esteemed reader, you are about to read a fragment of the memoirs of Lord Elias of Whitemarsh.

I have decided to share these scraps of thought and paper with you in order to clear the air, now and for future generations, about the acts committed by my brother Arwal at the battle of Goddamer Fields. Despite being part of the lower nobility, with the opinions of the common folk and slum-dwellers being of rare interest to me, I am utterly outraged at the tarnishing of my house’s fair name throughout the realm. Stories are that a massive barbarian horde from the eastlands ambushed the war-weary regiment, of which Arwal was part of, attracted probably by the overburdening of spoils of war. Now, seeing as not even a single miserable soul survived, accounts differ on what exactly happened there but there is a general consensus among both the nobility and the peasant folk that Arwal’s incompetence or unpreparedness led to the massacre there. It must be mentioned that it was impossible to even go back to Goddamer Fields and retrieve bodies or look for clues, not only out of fear of another barbarian incursion, but because the location itself after the battle resembled a used oven or a blacksmith’s burnt-out forge. The very air was blackened with soot, it was a charred graveyard with corpses turned to dust, as if the devil himself had subjected the regiment to his torments. Obviously a superstition, but that doesn’t dissuade the same people who badmouth my house from claiming that they can still hear souls howling at night from 3 villages away.

By this point you are probably asking how a man of reason and factual evidence shall recount the tale of my brother if there are no witnesses and neither I nor anyone articulate enough to provide the answers we seek are willing to go investigate the site itself. I have recently been convinced by my beloved daughter Lorraine to seek otherworldly help. I am not going to be a hypocrite and besmirch my own family in my writings, but what Lorraine lacks in pragmatism she makes up in the ability to persuade people(myself included) to at least bend an ear to her advice. My daughter advised me of the presence of some sort of travelling magician who, on occasion aids the villagers with tinctures and sage advice. I let people believe what they want, be it the teachings of the Monks of Eoth the Creator or advice from some magician, they’re both equally ridiculous in my eyes. Thanks to the current situation though for all the wisdom of Eoth’s clergy they do not possess any ability in divination, something this magician is supposed to have in such quantity that he’s giving it out for some eggs and a gallon of milk.

The visit was arranged in a subtle manner, so that the absence of the few people going wouldn’t be noticed. The group was comprised of myself, Lorraine, our caravan driver Florence and Ser Myndril of the Bent Blade. I have asked my companions to forego the gaudy clothing associated with meetings of the high-ranking, only Ser Myndril insisted to bring along at least some armor and his exotic weapon for which he got his title. Red light enveloped everyone as we stepped out of the estate, the sun was already kneeling on the horizon giving out its last rays for the day. The wind was howling something fierce as if a storm was brewing in the distance. With the days being so short this time of year and the weather, one could almost be forgiven for thinking about dark magic and howling souls and all that hogwash. We arrived at the unceremoniously named tavern “The Boar’s Bollocks” outside of which an eye-jarringly colored caravan was parked.

Swampwater greens mixed with washed out reds and yellows intertwined on the caravan’s walls, curved carvings on the side and roof with bells and strips of cloth hanging from them at random. In stark contrast to the haphazard paintjob and ornamentation the door was elaborately carved with various animal motifs - a cat standing on a bullfrog and an eyeless raven, wings spread, atop the cat’s head. The image almost seemed to be a mockery of the Eothan’s holy symbol(for the foreigners to the faith it can be described as a carved pillar with 3 outstretched arms holding diamonds skywards and horizontally) , but possibly placed there with the intent of inspiring some kind of reverence in the visitors. Ser Myndril entered first, followed by myself and Lorraine. An intense smell of herbs, a combination of burnt, dried and boiled was in the air. One could be thankful for that since there were various bits of animal bone, small splatters of blood and what looked like entrails thrown close to the door which surely would have had quite the unpleasant odor. Shelves and small pots lined the caravan walls with a small bed, an even smaller chair and a table being cramped up together in the back. For all the wisdom of this so-called soothsayer there wasn’t a single book on any of the shelves. The other random baubles that filled them weren’t of any particular interest to my person. Why anyone would keep such a large assortment of beads, animal skulls, fetishes, colorful yarns of wool and string in such a small home is beyond me. It’s as if this magician’s living quarters were designed to be the opposite of utilitarian. Laying on the bed in the back was a woman of an age that I could not place, physically she didn’t seem older than 40 or so winters but her lethargy in noticing us and her difficulty in movement more resembled a hag of 90 winters. Ser Myndril nearly lost his patience as the woman finally decided to open her mouth and speak to us. Her voice added to the mystery of her age as it was as spry and crystalline as a child’s who has never had a hardship in her life. She did not mind the intrusion, recognizing Lorraine as if they were old friends and welcoming us to her humble abode. My daughter took Ser Myndril by the arm and dragged him out of the caravan, all the while smiling back to the woman. It’s clear that she has been here numerous times, which could have caused quite a ruckus with the nobility worshipping Eoth, but I have to give her credit for her care and subtlety. Resolving her affairs without damaging the family’s name, something I was so desperately trying to redeem by embarking on this ridiculous quest. The witch stands up and presents herself as Ularaja, she claims to know why I am here - as all witches and soothsayers do. Standing as she was I managed to take a closer look at the curious being that I found myself alone in a room with.

- I shall make a disclaimer before I write further so as to dissuade the lust-drunken reader from wrongly interpreting what I am about to say. You may or may not know that my beautiful wife, the lady Dominica has died during the birth of Lorraine. One could easily interpret the following lines as the carnal desire of a widowed man for a witch, but by my honor I would not taint my heart with such foul stirrings. -

Ularaja was a woman that, despite her mysterious age, had a body that could put even the most expensive whores of Whitemarsh to shame, and she wasn’t trying to hide it one bit. Her garishly-colored gown being a poor veil (possibly so intended) to her voluptuous shapes as one could easily see most of the traits of womanhood beyond it. Most interestingly this entrancing and almost alluring physique was dotted by so many scars and stab wounds that you’d think she survived countless battles. She has somehow tried to mask them by carving further into her skin, the stab wounds being like stars in a spiralling constellation of scars. The sight was both grotesque and masterfully artistic, the scarified spirals and twists as if guiding your eyes from her neck to her breasts, to her long and shapely legs and nether regions. Going through this maze of hardened skin you could at times see needles of bone, as if it was holding her entire skin together as a dress for the soul. As much as a lesser man would be mesmerized by her shapes, her face was the crowning jewel to the oddity. Her hair looked like a magpie just nested in it, a tangled mess with bits and pieces of jewelry forgotten about it. Beyond the very meaty lips and chiseled nose were a pair of eyes that somehow worried me more than the scars on her body. One of them was an icy pale blue with a very small black dot in the middle that seemed to look through you instead of at you, the left eye was a hazelnut brown with a sort of joyful drunkenness about it. Had both eyes been the same one would assume she would propose all sorts of lewd and dishonorable activities for a man of my status.

In the time that I spent being simultaneously horrified and intrigued by her physical aspects, she took the time to claim to be horrified and intrigued by my visit. She told me something about the reawakening of old magic, avatars of fire and rage and the spirits of the dead. Without even allowing me to speak she insisted on us having a seance, the woman never once mentioned my brother nor allowed me to interject as she was almost caught up in a trance, the only eye never letting go of my figure was the icy orb in her right socket sending chills down my spine. As her ravings subsided Ularaja grabbed a pot and took it outside where we were met by Lorraine and Ser Myndril. The knight looked a bit out of breath, having prepared a circle of 4 stumps around a firepit outside as he was instructed by my daughter. I was starting to worry that she knew a bit too much about this little ritual she has brought me to. Our carriage driver was nowhere in sight, that lout Florence must be drinking himself silly inside the nearby tavern. Lorraine had already negotiated a price for the witch’s services, a basket of peaches from the estate’s orchard. I honestly wish she would have just taken some coins, those peaches were some of the juiciest the orchard has produced the last years, it was a shame to give them away. Although I did manage to understand her dislike for currency, given her looks she would probably be stoned or worse would she approach any civilized marketplace. The witch placed the pot over the now-burning fire pit and poured what looked to be water inside of it, she then went back into her home with Lorraine and the basket of peaches. Ser Myndril and I sat down on the stumps, the flickering fire before us piercing the fresh nightfall’s darkness with tones of yellow and orange. The wind started blowing something fierce again, but the fire didn’t seem to be affected. I was starting to get worried. Being autumn the leafless trees at the edge of the forest surrounding us looked menacing and we were a couple of good strides from the tavern if anything were to happen. The knight seemed uneasy as well, grasping the hilt of his double-bladed weapon that was now sitting between his legs. “My lord…” he said “what do you think can be gained out of this? This odd woman might be a barbarian herself from how she presents herself, and this circle at the edge of the woods is a perfect spot for cutthroats and brigands to leap out and rob us blind, or worse. If anyone makes a move my blade will find their throat”. I shared his worry, but silenced him, advising that if my daughter has survived supposed multiple visits to this woman we should have nothing to fear - especially with such a skilled warrior as yourself on our side. Confidence flowed strongly in my voice as I spoke those words, Ser Myndril was an absolute monster on the battlefield. He’s managed to best 3 other knights, at once no less, with that odd weapon of his at the tournament where I first met him. He grunted unimpressed by the compliment and reached for his philter of spirits, unfortunately for him it was completely dry. I’ve never seen anyone wielding something like that before, a blade shaped like two opposing crescent moons with a prolonged hilt in the middle, perfectly balanced - yet weighed in such a way that a strong strike could pierce armor and not bend or break the weapon...or at least no armor he’s faced managed to do so. The craftsmanship on it looked otherwordly, the sides of the crescent moons being decorated with metal filigree to the degree that it looks to be the work of someone who creates jewelry and ornaments instead of weapons made for combat.

The water was already boiling by the time Lorraine and Ularaja came out of the caravan. Both their faces were painted with some kind of colored dyes of blue and white. The witch handed a small bowl of white powder to myself and blue to Ser Myndril and told us to smother our faces with them so that we would be protected from the spirits during the ritual. As accepting as I am I was starting to be disappointed that my daughter would stoop to such base magicks that may not even work, I would need to have a serious talk to her about this once this ordeal was over. I was half-expecting palm-reading or looking into a magic ball or reading chicken liver or whatever these half-baked sorcerers usually conjure up for excuses for divination. After some protest I painted my face with the white powder, looking as if I had fallen into the granary. Ser Myndril on the other hand gruffed and barely applied some under his eyesockets as if to look even more menacing in the firelight. It is understandable that he didn’t want to dab his face in it, seeing him with a blue beard would have probably caused me and my daughter to laugh ourselves to death and then the seance would have been about us. Once this ridiculousness with the face painting was over the witch poured an unidentified liquid into the boiling pot of water, added a handful of ashes and some plants and mushrooms.

Steam quickly started to rise from the pot as the ingredients mixed with the water and the four of us, sitting on stumps were quickly enveloped by a damp mist. It took only moments for us to breathe it in that we were feeling boot drunk. Ser Myndril jumped to his feet alarmed, crescent moons in hand, but was unbalanced so hard by the drunkening mist that he fell ass first on the ground. The witch snapped at him and told him to sit down and listen, that the spirits would join us soon. My Lorraine wasn’t looking worried at all, as if the mist, the sensation of drunkenness, the potential dangers in the forest or of the witch were posing no threat to her at all. I don’t think I’ve even seen priestesses of Eoth being at such peace with themselves. It was a pleasure to see her like that, she somehow always felt so uncomfortable in the estate or in the temple...but she feels happy here in the wilderness? Part of me is saying that this is no way to act for a lady of the court, the daughter of a noble, one who at least makes lip-service to Eoth. I’ve never much thought about it before, but I do remember rumors that my dear Dominica - her mother, was found abandoned by the lord of the land on a hunting trip and adopted her because of her striking beauty. Could it be that there’s something in her blood to atune her to...barbarisms such as this? Are those emerald eyes and golden hair hiding a wild lineage? Of course not, it can’t be, she was raised at court since she was a child…

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The pen trails off and it looks like the man is struggling with himself. “No, I said bare essentials! I don’t care about your wife, or your knight, or the witch or anyone at the seance! I want to hear about the beast! Focus you old fool!” The man falls off his chair with another loud thud, smashing an inkwell in the process. After writing on the floor for a couple of minutes he hears a knock on the door. “Master Elias? Are you all right? Do you need me to call a physician?”. After gritting his teeth and coming back as if from massive pain he answers “No, don’t worry, just had a bit too much rum last evening, you’ll need to work extra on my chamberpot in the morning though.” “Pardon for my inquiry master” the servant apologizes and footsteps can be heard going away from the door. Elias gets up and sits back on the stool, no longer fighting whatever inner demon had possessed him before. He completely disregards the fallen inkwell that was now soaking his carpet with dark fluid, just grabs the water pitcher next to his bed and takes a deep gulp before opening another parchment and getting back to writing. The clocktower can be heard again, it’s 4:45 but no dawn in sight. “I must hurry, this needs to be finished tonight, but these hands feel like they’re at the end of their strength.”

*****************************************************************

…And there we were, faces all dyed in various colors, sitting drunkenly around this large firepit. The witch Ularaja started chanting in a language completely unknown to me as she slowly stood up one hand raised to the sky and the other lowered against the pot on the fire. -The text trails off into scribbles of cuneiform runes and snaking symbols- As the ritual intensified we could all feel weighed down by something heavy, but it wasn’t the fog’s intoxicating effects setting in...it was a vision forming, one that we were all going to live together. I could feel the weight of a full-helm on my head and a half-plate with ringmail extensions on my chest. I clenched my fist as the shape of a spear held high started forming inside of it and a large red-painted shield tugged on my left arm, almost pulling me down as the straps were not tight enough. I could see Ser Myndril standing next to me in identical armor as well as the witch and Lorraine. An odd sight, I never thought I’d live the day to see women in battle garb, let alone my daughter. The laws of Whitemarsh strictly forbid women from entering military service. And then I saw him, my brother Arwal was riding past us on his chestnut mare, clad in some of the best plate our blacksmiths could forge and embellished with the symbols of our house, the wetlands willow. In one hand he held a large green flag with a white willow tree in the middle of it with visible roots sinking into the blue of the bottom of the flag, in his other hand he held a warhorn. He displayed our house’s symbol with pride, but passed us in some hurry and seemed to not recognize me. The rest of the vision materialized and it looked like we, and a large contingent of other soldiers were escorting wagons laden with everything you could think of - gold, wine, grains and something else...I took a closer look and there were barrel’s with the writing Eoth’s Fire on them. About 20 men behind us there were two peculiarly large covered wagons pulled by 6 oxen each instead of horses. My companions were following the line in silence, guided by the vision, but I couldn’t contain my curiosity. I didn’t know what Eoth’s Fire is or what was in those large wagons. The location, as much as the vision materialized of it, was unfamiliar to me, I didn’t know what to expect, what to do. Would we see Arwal’s actions from a distance? Or would we have to fight? Could we die in this vision? Or was this a trick to murder us and rob us as Ser Myndril theorized. I was gripped by panic but driven by curiosity. I broke rank and cracked open a barrel of Eoth’s Fire. I could hear shouting from the line, both from what looked to be a Sergeant and from Ularaja that I should get back in line, that I am endangering us all. I disregarded the phantasmal figure’s advice to stop and gazed upon the contents of the barrel. Inside I could only find what looked to me like ink, with an unusual smell and a rainbow sheen to it as the ghostly sun of the vision reflected on its surface.

A sharp sensation of physical pain filled my body the next instant as I could hear a thunderstorm of hooves and footsteps crashing down from the nearby hill, Arwal sounded his horn as loud as he could given the circumstance and dashed as fast as he could to the far back of the long line of wagons yelling “wake Garius and the Reverend, the barbarians are upon us!”. He completely disregarded the battle lines and left the sergeants to yell out the order for a shieldwall. Disgraceful! My brother would never do such a thing! And who is Garius and why would a sleeping man, of whatever statute be more important than the absolutely ridiculous amount of cargo we are protecting? I formed up with the rest of the ghostly gathering in a shieldwall and saw the barbarians yelling warcries and uttering profanity and blasphemy in a broken tongue. They held off the charge for a couple of seconds after seeing the wall of spears before them. My brother came back together with a small contingent of riders. He ordered the sergeants to hold the line, but not spread too thin. Keep 3 ranks of spears at all times, sacrifice wagons if needed but protect the covered ones at all cost. He then rode forward along the lines and entered the woods ahead which the vanguard of the caravan had already penetrated. It wasn’t long before the barbarian horde caught their breath, gathered courage and resumed their wild charge. They hit the first line with complete disregard to their own safety, trampling the dead bodies of their clansmen to strike at our spearmen while their cavalry charge completely smashed the battle line guarding the wine casks, thus separating the wall of spears. The Whitemarsh infantrymen drew their swords in response to the spears becoming useless at such close range and the backlines attempted a counter charge to relieve the near-dead first line and heavily pushed second line. You could see a similar tactic applied by the Thornwood, Rose Hill and Wolfrock troops with maces, flails, axes, whatever weapon the region was famed for. As the fighting intensified an old man in a robe scaled one of the wagons and raised up high a marble Eofix(the symbol of Eoth) staff and yelled at the top of his lungs “Eoth, creator of man, scourge the heretics with your divine might! Embolden our troops!”. Despite the numbers advantage of the barbarians my compatriots were suddenly emboldened, I could feel the strength of a hundred warriors course through my body, fear disappeared from the mind of my phantasmal avatar and I could almost feel that the sword would cut through solid stone if I would swing it now. What is this? Eoth’s teachings were written by mortal men, there is nothing divine about his texts as they only refer to civic and moral code, he can’t have such an effect on people, for if he would we should have conquered the land as far as the eye could see. This is just a perversion of reality, of course there would be magic in the visions of someone who considers herself a spellcaster. My awe was interrupted by the sounding of Arwal’s horn as him and his riders attempted to flank the barbarians from the side of the forest. A group of riders from the back of the caravan attempted to do the same, grinding them between two cavalry charges. The tide seemed to be turning in our favor when a volley of arrows skewered the Reverend with pinpoint accuracy. As his prayers turned to a gurgle of blood coming from his mouth everyone seemed to have lost their supernatural strength and the horror that was our fellow countrymen dying in droves around us returned. The pain of our wounds increased tenfold and the ranks started crumbling with despair and loss of morale. The sergeants were trying desperately to stop their soldiers from fleeing. The losses were too great on the frontlines. Arwal and his horsemen took out a chunk of the barbarian’s flank but their main line was slaughtering us like animals. When my brother returned to the lines I was hoping he would try to salvage some semblance of order or sound the retreat. Instead he did the unthinkable - he ordered the wagons with Eoth’s Fire to flee and the troops should defend them with their lives. It was an insane order given the situation, he was sending our countrymen to their deaths for some ink? The clanking of metal on metal was so loud that my senses were completely lost, I’ve lost sight of Ser Myndril, the witch and Lorraine. I feared for the worst and tried to retreat my spectral self. My legs were frozen in place just as my arms and my body were fighting by themselves up to this point. I’ve had little to no control over what I could do. I thought I could hear the rumbling of thunder from the two large covered carts, but it wasn’t thunder, no, it was living thunder. A massive set of armor, at least 3 men high smashed its way out of the cart, belching smoke from pipes on its back and wielding a large flaming mace. It looked impractical if not impossible to be worn by a man, what giant could wear such a thing? And the mace? How was it flaming without burning out? Time seemed to have slowed down as the massive armor slammed into the barbarians, throwing handfuls of them aside with each swing of its mace and fist. The men broke, even as the metal monstrosity was making easy work of the still blood-crazed savages. Another hail of arrows hit us as we started fleeing, one of them caught Arwal in the left eye - he looked to have died falling off his horse. As the armor was smashing at the barbarians it managed to wreck the carts of Eoth’s Fire. The black liquid spilled all over the battlefield and even those attempting to run got covered in it. As the flaming mace of the animated armor smashed its burning mace into the liquid-drenched ground everyone - barbarian and Eothan alike caught fire. Some managed to escape and were heading toward the wood for shelter. The last thing I saw was a great pillar of fire from the sky followed by the roar of a mighty beast. The pillar created a wall of flames to cut off any stragglers trying to run. The last thing I heard was a very loud hiss, as if a blacksmith was cooling something and a lot of steam was vented, followed by a deafening bang and indescribable pain across my entire body.

The next moment I was back in front of the witch’s home. Everyone was laid on their back on the ground next to the stumps as we were getting back to our senses. Ser Myndril jumped up and nearly sliced Ularaja in twain with his crescent moon-blades, but I ordered him to stand down. The witch was gasping for air, she was amazed at what she saw and bade us leave as quickly as she could since she has work to do for the rest of the evening. I couldn’t wait to leave the place and even Lorraine was in shock after the experience, this clearly was something she has never lived through before, despite visiting the witch numerous times. I would make sure to inform the Eothan Eclesiarch in Whitemarsh of this spiritual menace who taints the souls of men. I am no believer of Eoth, but I would sleep better at night knowing that there isn’t anyone practicing such foul sorcery so close to my estate. I got what I came for, my brother fought honorably, although the circumstances on his death raise questions that I would need to inquire about. Who is Garius and why is Eoth’s Fire so important all of a sudden? I need to ask my scribe to write all these down for me and send it to King Harold IX in the capital.

****************************************************************************



The quill trails off the paper as Elias faints one final time, this time remaining asleep. A gloved hand reaches out for the scrolls the man has just written and rolls them up. “It’s almost sunrise, I need to get out of here before the servants come and check on their master. I got lucky I got here before he notified the Eothans of his little trip. I forsee a bad ending for anyone who’s willing to talk about failed military technology endorsed by the leading faith. You’re supposed to be a pragmatic man Elias, use your head before you lose it to ravings about magic and machinery.”. The mysterious figure disappears with the scrolls into the ether.



Moments later the servants enter the room to check on their master’s health after tonight’s constant thumping. They’re surprised to see Elias of Whitemarsh still asleep on the desk, quill in hand.


-whispering- “ How could this be? The master doesn’t know how to write! Has he been taking lessons from the scribe during the night? Odd…”



-whispering- “Leave him there Ivan, he must have sleepwalked or dreamed funny, he doesn’t even have parchment. Best just forget about it, now let’s go tend to the lady Lorraine - she’s been sick for the past week ever since she came back with the master that night.”

Sunday, May 13, 2018

Fortress Siege Game 3 - Harlequins vs Tyranids





Mission - Maelstrom of War: Tactical Escalation, Eternal War: Scorched Earth
Deployment type: Dawn of War
Point Limit: 2000
Lists - from team  "Arata-mi Tatele"(do we even need a translation for this?) 

Deployment: 
Holy smokes this was going to be one tough nut to crack. This was the first game I was chosen as a defender and the opposing team threw a swarm of tyranids with some really nasty heavy support in the form of Carnifexes and flying Hive Tyrants my way. Thankfully there would be no turn 1 tyrant drop near my deployment thanks to the FAQ, but the fact that he had so many things in deepstrike made it very difficult for me to deploy favorably with such a small number of drops. I spread out as best I could and hoped for the best.


Tyranids turn 1:


 I didn't even blink properly and the swarm was upon me. Most of the Genestealers moved up with their 3d6 advance move together with the Broodlord and the Venomthropes. The three tyrants came down from deepstrike in his deployment zone to completely take over one side of the table, despite not being in range to shoot anything turn 1. My bikes took a heavy beating turn 1 from the swarm of genestealers, with only 2 staying alive, one barely limping on one wound. Given the absolute ridiculous number of attacks I should count myself lucky. The heavy venom canons from the Carnifexes proved to be my bane though, already removing half the HP off of a Starweaver and wounding the Wraithknight.

Harlequins turn 1:
Okay, counter-punch time. I had to completely abandon my left side of the table, except the brave Archon in the ruins, because those 3 Hive Tyrants would ruin everything's day the following turn. I fell back with the jetbikes, dropped the raider in my deployment zone and moved forward on my right side with my entire army. I managed to inflict a good amount of damage on the two genestealer blobs but the Broodlord rolled well and survived. My plan was to take control of the mid-right side of the table and limit my opponent's field of action to the right side as much as possible. Leaving the Archon and Voidweaver there as targets for slay the warlord and an easy killpoint/objective.


Tyranids turn 2:
The Swarm was thinned but the big brutes were far from out of firepower. Carnifexes killed 1 Starweaver and made a number on the Wraithknight, degrading him. Rippers drop on my backline objective and the three Tyrants take the bait and murder the Voidweaver mercilessly, still staying on the right side of the table. The brave Solitaire who opened the path for the rest of my army to the Broodlord dies to its huge claws - not even its high invuln save helped against the large number of multi-damage attacks. The Archon is still alive behind LOS-blocking terrain.

Harlequins turn 2:
The Broodlord was still alive and I had to deal with all the Carnifexes else I would be shot to pieces next turn. Enhanced senses and the 3 damage venom canon is brutal against my army, possibly even more so than a 1d6 weapon damage. Fusion fails to kill the leftmost carnifex, me rolling abysmally on the hit roll. The broodlord dies but I have an exposed troupe master now, ready to eat a smattering of brainleech worms from the middle Carnifex. Wraithknight multi-charges the squad of 2 carnifexes close to the Neurothrope and manages to tie them up. Disaster strikes when in a vain attempt to take the last wound off the left Carni with a vehicle charge my vehicle is destroyed by its gigantic claws, leaving the Troupe and Master to fend for themselves. I spread out as much as possible to cap objectives.


Tyranids turn 3:
Flyrants continue their domination of the right side. Smites are thrown, hit the Wraithknight and the Archon. The drukhari leader is slain on objective 2, which the tyranids now gain. The carnifex murders the troupe in the ruins. Hero Skyweaver jetbike on 1 wounds still holds objective 5. I have no more units I can sacrifice to appease the tyrants, so I'm bracing for the next turn.



Harlequins turn 3:
I think I lost track of the turns here with the pictures since I was a bit too invested in the game at this point. Needless to say at this point I'm struggling to kill the Carnifexes who are so lucky they keep surviving on one wound. The fact that the Carnies are tied in combat makes them less effective but still scary. Wraithknight is doing a decent job at herding them. The remainder of the small swarm is ousted. Now it's only the big boys on the field.  Cegorach save us!



Tyranids turn 4:
Flyrants swoop in and attack the raider. Lightning fast reflexes saves the day, together with some godly invul rolls it only takes 4 wounds. Nothing much else dies this turn.



Conclusion:
There were two more turns in this game and honestly it was a race against the clock. If the game would have prolonged itself even more I would have died to the Flyrants. Wraithknight manages to kill one. The Flyrants kill my troupe and a tug-of-war starts for the objective previously held by it. Sheer speed allowed me to grab objectives for both Eternal War and Maelstrom but it was a butt-clenching race to the end. On the final turn I was hoping to secure a lead with Slay the Warlord but the Neurothrope survived with some good saves of its own. Final Score 11-9 for the Tyranids. Well played to the hive-mind on this one. Tyrants are awfully scary despite the nerf in the FAQ, expect to still see 3 of them around in Tyranid lists.








Fortress Siege Game 2 - Harlequins vs Ultramarines

Mission - Maelstrom of War: Deadlock, Eternal War: ETC Resupply Drop
Deployment type: Vanguard Strike
Point Limit: 2000
Lists - from team "Vomiting Bloodsnails" 




The Deployment:
This time we are facing yet another castle army with rerolls to hell and back. I spread out the objectives as much as I could to deny my opponent maelstrom point. He only had 2 squads of scouts that would become priority targets for me to eliminate early on, as a turn 1 charge against Guilliman's gunline was not achievable. Same strategy as before - Archon hiding inside a LOS-blocking building, with the rest of the army having a balanced deployment. Raider uses Screaming Jets and is in deepstrike again. My opponent bunkers down most of his army in a ruin together with Guilliman and infiltrates the scouts in the middle ruin of the table to grab the 2 objectives.


Harlequins turn 1:
I advance one Skyweaver and the Voidweaver to capture far-off objectives. The rest of the army clumps up in the middle to deal with the scouts. After shooting and charges the 2 squads of scouts die. The Wraithknight yet again is set up as a big and juicy target for all those rerolling lascannon shots.



Ultramarines turn 1:

With his scouts now dead my opponent goes all-in on the plan to table me. Wraithknight is completely shot to pieces on the first turn and the bikes get a good pounding as well. Vehicles remain mostly untouched.



Harlequins turn 2:
Solitaire disembarks and blitzes to eliminate the marines on the ground floor. All my other vehicles come in and with open topped shoot the Centurion Devastators, which were the meat & potatoes of his army. Having 2+ in cover proved a tough nut to crack even for fusion pistols, but with the help of the raider only one centurion was left. Scoring maelstrom objectives with the Voidweaver and Archon.


Ultramarines turn 2:
The Raider gets shot and damaged and my other vehicles start suffering damage from the few remaining troops my opponent still has. Guilliman decides to join the party and start murdering things with the Emperor's sword. Takes out an entire weaver and the Troupe inside single-handedly.

Harlequins turn 3:
Lascannon predator is melted by the fusion pistols. Troupe and solitaire start working on the support characters left at the bottom of the building, unsuccessfully mind you - that primaris Ancient, Librarian and Apothecary proved redoubtable foes. The fact that he cast Null Zone on his first turn was the reason I couldn't go ham on them with the solitaire before and now my rolls were failing me horribly.

Ultramarines turn 3:
Guilliman is a one-man army and starts destroying vehicles, troupes, characters, the Solitaire all on his own. I am left with barely anything I dedicated to destroying his fortified position. The raider is left crippled, but I am still leading on maelstrom.

Harlequins turn 4:


As much as I hate the idea, I'm starting to sacrificial-pawn units to Guilliman while spreading out the vehicles as much as I can to get out of the Primarch's range. I'm still ahead on maelstrom points but my opponent had a lucky draw and wasn't in a massive disadvantage as in my last game. Archon has to crawl out of cover to get a maelstrom objective.

Ultramarines turn 4:
The Ultramarine fortified position is now barren, but Guilliman managed to murder all the kabalites and destroy another Starweaver just by shooting it. At this point my opponent decides to make a beeline towards my Archon to get Slay the Warlord. He knew I couldn't table him with what I still had so this was his chance to get some points.

Conclusion:
The final turns were just more of the same. Guilliman going janitor on my flyers while running to get to my Archon. The "epic" duel from the final turn left the"Avenging Bean-counter" empty-handed because despite receiving 2 mortal wounds from The Emperor's Sword, my Archon's shadow-field deflected every regular blow. The game ended 14-6 for the Harlequins. It was an entertaining, beer-fueled game, and in fact the ONLY game in the entire tournament where my opponent scored points and wasn't tabled. I think that says something about the "punch" my list had, but still - made the most of what I had and pulled out a win for my team.


Saturday, May 12, 2018

Fortress Siege Game 1 - Harlequins vs Astra Militarum




Mission - Maelstrom of War: Contact Lost, Eternal War: Frontline Warfare
Deployment type: Spearhead Assault
Point Limit: 2000
Lists - from team "The Soup" 




The Deployment:

I had some minor nerves going into this game, seeing what my opponent brought and the massive size difference of the armies model-wise. Nonetheless I decided to keep as cool a head as possible.
Due to the FAQ I was no longer worried about a potential turn 1 tempestus drop so I positioned as best I could on the objectives to try and get an early malestrom lead starting turn 2. The brave Archon camps behind a rock on the lower right side. Wraithknight posted in front to look threatening, flanked by jetbikes and transports.  The raider used Screaming jets to be set up in deepstrike. In my mind the lack of -1 to hit and lower invulnerable save made it a more brittle piece that needed protection in case of a seize and there were too many lascannons on the field to feel comfortable about letting it on the ground.



My opponent created a veritable fortress on his side of the field, castling up his units as best as he could and filling any gaps so that my dancers of death couldn't slip in to wreak havoc. Sentinels with heavy flamers and Tempestus Scions would supposedly provide mobility to his static gunline.



Harlequins turn 1:
The +1 to the roll-off helped me get first turn and my opponent failed to seize. I opted for a cautious advance of my forces - excepting the Wraithknight and the jetbikes. I tried moving the 3 Skyweavers to look the least threatening they can, expecting to go in hard turn 2. It was a gamble, trying to bait the opponent into ignoring a good chunk of the harlequin's protection but one that paid off. Wraithknight Charges the sentinel and a heavy weapon team, combined shuriken fire from the voidweaver and bikes kills a second sentinel. The rest of the shuricannons get scattered among the guard squads out in the open to which they had range, trying to cause morale issues - with little success since there were 3 Ordo Xenos Inquisitors  making sure no filthy hive-scum would flee this battle!



Astra Militarum turn 1:


The gamble paid off! In the above photo we can see the Lord-General measuring a dropzone for his Tempestus force to come in and give the towering Wraith-construct a greeting with copious amounts of overcharged plasma. The Sentinel move up to the Starweaver so as to set it ablaze with its heavy flamer. The entire guard gunline hunkers down and receivers orders to TAKE AIM, thanks to them being Cadians - they get to reroll everything to hit. Who needs Guilliman, right? One crucial mistake I made on my opponent's turn was not using Agents of Vect to counter "Overlapping fields of fire". If that stratagem would have failed the Wraithknight may have had 1-2 wounds left to be an annoyance. Alas, this was my first game against Astra Militarum this new edition so my unfamiliarity with the matchup was showing. The bikes take a pounding and lose 2 members, even with the stratagem to improve their invulnerables and the Wraithknight goes down to the onslaught of shots - even the humble lasgun scoring some wounds.

Harlequins turn 2: 

The gloves were off now. I had to go in as hard as I could this turn or risk getting obliterated by return fire on his next turn. I disembarked the green weaver, blitzed the solitaire and advanced the troupe inside. There were no vehicles I could reliable use their fusion-pistols on and the guardsmen would fall like chaff  to their Harlequin's Embraces. The raider, filled to the brim with Kabalites smashed down on the battlefield to deliver a poisonous payload to the Tempestus Scions. Before retreating the red-weaver to capture an objective I disembarked the troupe to try and tie-up the artillery. The troupe couldn't get to the artillery proper, but the master - The Red Swan - dived over what remained of the artillery defenders with a flourish. The manticore was still a threat so I charged it with the 2 remaining skyweavers, but alas one perished from overwatch. The blitzing solitaire decapitated an Astropath and an Inquisitor.





Astra Militarum Turn 2:
Despite my valiant attempt to lock as much of the guard in combat on my previous round, this Lord General knew how to whip his men into shape even after falling back. Most of the infantry squads received the order to get back into the fight so I would start eating piles of mortar and lasgun fire.
Thankfully the artillery was silenced for the time but my opponent had a nasty surprise for the Solitaire - an Ogrynn Bodyguard with the Deathmask of Ollanius. A nigh-indestructible beatstick who gave the Solitaire a solid beating, barely leaving him alive. My vehicles managed to weather the storm thanks to their natural -1 to hit and I used Lightning Reflexes on the raider to boost it as well. The guard player started faltering after this turn. Not managing to kill my troupe master tying up his artillery and not inflicting enough damage on the vehicles to deny me board presence.



Harlequins turn 3:
This was my opportunity to seal the game, I had a large lead in maelstrom points and kill points that I wanted to solidify as much as possible. By this point I had too few fusion pistols on the board to be able to contend with the artillery pieces and the Voidweaver was nowhere near it to start pinging it with haywire. On this turn I wanted to clear out most of the infantry, especially the mortar teams, while I still had infantry of my own on the field. The lone Troupe Master was still doing an admirable job holding down that flank.  I attempted to slay the warlord with the Solitaire - but I failed, my opponent getting a good roll on his refractor field saves.



Conclusions:

The final two rounds of the game were played at a very brisk pace since we were getting close to the clock, and my opponent knew he couldn't catch up on the victory point lead I had amassed with what he had left and he didn't see the chance to table me in one or two rounds. Solitaire died, Troupe master died, and the last remaining troupe I had on the table also died from the return fire from the guard but it was a retreating volley already. The game ended 18-2 for the Harlequins. This game gave me a large morale boost for the rest of the tournament. I have faced a guard list that outnumbered me greatly and had a shocking amount of firepower and I somehow managed to weather the storm, play for objective and keep his field as busy as I could with my units. The raider filled with kabalites, a disintegrator cannon and a shredder helped immensely against the hordes of guardsmen and would be a key piece in the games to come.